some questions regarding nodes

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some questions regarding nodes

Postby Labrats » Fri Nov 17, 2017 2:09 am

Labrats Fri Nov 17, 2017 2:09 am
Hi all,

I have been searching for the last 5 hours to find some decent documentation or tutorials for a couple of things in Octane, but can't seem to find a good explanation. I would like to know (in common English if possible, I'm a newbie)
the following things:

- What is the W-coordinate node, and a very simple example. I cant' find it in the documentation (maybe I overlooked, but really didn't find anything)
- How does the new baking texture node work? Is this used in a way like the bake camera? Also, if possible a very simple example.
- What is the Uvw transform node and a very simple example.
- Anyone have good tutorials for the new instance color or instance range nodes? I know there are scene files, but I want to know if there are any tutorials out there for this.

Thx in advance and sorry for all the questions!

Grtz,
J
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Re: some questions regarding nodes

Postby bepeg4d » Fri Nov 17, 2017 5:41 pm

bepeg4d Fri Nov 17, 2017 5:41 pm
Hi Labrats,
the W Coordinet node is used to control a gradient along the hair:
viewtopic.php?f=24&t=59458&p=315023&hilit=hair+gradient#p315023

The easiest way to try the baking texture is with an Octane noise or shader and then in displacement:
8B8D5787-4AE5-40AD-8A7D-73BD733C1699.jpeg

In practice, any group of node plugged into a Baking texture node are baked into a 2D texture node:
viewtopic.php?f=30&t=59827&start=30#p325189

The uvw transform node is useful for mixing a different transformation other the same texture to remove the tiling effect:
73532BAF-2FA0-4483-BDB4-B86E20F45C67.jpeg
before

E672EE88-1CE6-4055-9BBF-48C6F66434D0.jpeg
after


ciao beppe
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Re: some questions regarding nodes

Postby Labrats » Mon Nov 20, 2017 5:11 pm

Labrats Mon Nov 20, 2017 5:11 pm
thank you beppe! most helpfull!
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