Snow (another displacement shipwreck...)

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Snow (another displacement shipwreck...)

Postby GIOLETS » Wed Nov 15, 2017 11:55 am

GIOLETS Wed Nov 15, 2017 11:55 am
I know the problem was already seen and discussed, but i want to be sure that in this case is not my mistake and is a real displacement actual limitation of Octane.

I need to realize a "realistic" snow, so I have my mesh (see in attachment the scene) that is not planar and where is really difficult to make an UV mapping.
I've tried a hundred of solutions (textures, phong angle, mid level,...) but I have always the same problem: broken polygons.

So I ask and enclose the scene to see if someone could give me some tips in order to resolve.

mesh.jpg


1.jpg


snow_displacement_issue.rar
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Re: Snow (another displacement shipwreck...)

Postby bepeg4d » Fri Nov 17, 2017 5:51 pm

bepeg4d Fri Nov 17, 2017 5:51 pm
Hi Luca,
with a such dense mesh, it does not give any advantage to use the Octane displacement.
Look at what you obtain if you use the same map in the displacer deformer:
4D59E918-B64C-4B2C-BA42-9259E2386371.jpeg

You should reduce a lot the mesh to take advantage of Octane displacement, in my opinion.
ciao beppe
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