I know the problem was already seen and discussed, but i want to be sure that in this case is not my mistake and is a real displacement actual limitation of Octane.
I need to realize a "realistic" snow, so I have my mesh (see in attachment the scene) that is not planar and where is really difficult to make an UV mapping.
I've tried a hundred of solutions (textures, phong angle, mid level,...) but I have always the same problem: broken polygons.
So I ask and enclose the scene to see if someone could give me some tips in order to resolve.