C4D Octane texture Baking ?

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C4D Octane texture Baking ?

Postby rmara » Sun Oct 22, 2017 1:46 am

rmara Sun Oct 22, 2017 1:46 am
Hi pros !

So we are beginners here and we were wondering if it was possible to bake all channels of an octane material separatly, e.g. diffuse, specular, roughness as separate jpegs for each channel of the material, In orderl to export the object and its material channels to other softwares for example in .obj with materials ?

If so, any link to a decent step by step how to tutorial or explanation ?

Thanks !
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Re: C4D Octane texture Baking ?

Postby bepeg4d » Mon Oct 23, 2017 9:16 am

bepeg4d Mon Oct 23, 2017 9:16 am
Hi rmara,
please, start from here:
Texture Baking documentation
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Re: C4D Octane texture Baking ?

Postby rmara » Tue Oct 24, 2017 3:15 am

rmara Tue Oct 24, 2017 3:15 am
Thanks beppe, we had seen this and checked it again, but i guess our question is how to select and assign each channel in a material to be able to render each of them in a different pass. Apparently there is someting we are missing here. We’ll try again …
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Re: C4D Octane texture Baking ?

Postby bepeg4d » Tue Oct 24, 2017 5:54 am

bepeg4d Tue Oct 24, 2017 5:54 am
Hi rmara,
you need to use the Render passes to get the baked textures:
Material Passes
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Re: C4D Octane texture Baking ?

Postby philmaron » Thu Sep 20, 2018 3:17 pm

philmaron Thu Sep 20, 2018 3:17 pm
Sadly the link to documentation about baking is dead - where to find it?
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Re: C4D Octane texture Baking ?

Postby niestudio » Thu Sep 20, 2018 3:54 pm

niestudio Thu Sep 20, 2018 3:54 pm
philmaron wrote:Sadly the link to documentation about baking is dead - where to find it?

http://www.aoktar.com/octane/BakingTexture.html
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Re: C4D Octane texture Baking ?

Postby aoktar » Thu Sep 20, 2018 8:07 pm

aoktar Thu Sep 20, 2018 8:07 pm
philmaron wrote:Sadly the link to documentation about baking is dead - where to find it?

There's a lot of help buttons on most of octane textures/tags/windows. Just click to one
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