so I have had this issue for a while, and gave up last time after not finding a great workflow/solution
How can I get vertex motion blur to be read from vertex speeds/velocity attributes on my data? either coming from houdini, or realflow?
for example, I did a grain simulation in realflow - saved out as an abc, in houdini I could see all the point attributes and use them, in c4d I could get motion blur on them with arnold reading the vel channels, but not on octane..
is there a solution for this, or something that will be fixed? as its a pretty common workflow, and would be nice if that worked.
I thought I might be able to scatter stuff on them, and then moblor the scattered, but seems scatter object doesnt support mblur...