Alpha specular refraction

Forums: Alpha specular refraction
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

Alpha specular refraction

Postby joonaskaustel » Mon Oct 16, 2017 5:23 pm

joonaskaustel Mon Oct 16, 2017 5:23 pm
Hey guys

Does anyone know how to solve these darkened edges between the cap and liquid in specular material with alpha? Or whats the optimal technique to deal with alpha and specular? Using environment?

https://imgur.com/a/uYf9p

Thanks
Attachments
2017-10-16.png
joonaskaustel
Licensed Customer
Licensed Customer
 
Posts: 3
Joined: Wed Jun 01, 2016 8:38 pm

Re: Alpha specular refraction

Postby bepeg4d » Tue Oct 17, 2017 9:35 am

bepeg4d Tue Oct 17, 2017 9:35 am
Hi joonaskaustel,
are you using PT or PMC kernel?
Other kernels are not the best with glass/liquid.
You can use the Visible Environment option to have different backplate/reflections/refractions from the Primary Environment node.
ciao beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9958
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: No registered users and 16 guests

Wed Apr 24, 2024 12:34 pm [ UTC ]