Forums: Alpha specular refraction
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)
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by joonaskaustel » Mon Oct 16, 2017 5:23 pm
joonaskaustel
Mon Oct 16, 2017 5:23 pm
Hey guys
Does anyone know how to solve these darkened edges between the cap and liquid in specular material with alpha? Or whats the optimal technique to deal with alpha and specular? Using environment?
https://imgur.com/a/uYf9pThanks
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joonaskaustel
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by bepeg4d » Tue Oct 17, 2017 9:35 am
bepeg4d
Tue Oct 17, 2017 9:35 am
Hi joonaskaustel,
are you using PT or PMC kernel?
Other kernels are not the best with glass/liquid.
You can use the Visible Environment option to have different backplate/reflections/refractions from the Primary Environment node.
ciao beppe
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bepeg4d
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