I'm having some issues with the color shader and getting it to replace multiple materials inside of a cloner object.
While I can get it to work with a single object, the material replaces all of the materials inside the cloner object.
In the Cloner Object - when I change the "Fix Texture" option from "Straight" to "Off" - I get the materials back, but the color shader effect is gone (although the shader's effect on the position of the clones still remains).
I looked into the C4D help documentation on the "Fix Texture" option, but there was not a lot of explanation of the different options.
Is there a way to have the emissive light material replace the various other materials inside the cloner object?
I've watched Inthrill's video from a while back, but there were no materials placed on child objects of the cloner.
Cloner - Fix Texture - set to "Straight" -
Cloner - Fix Texture - set to "Off" -
I'd like to keep the red and black spheres while slowly replacing them both with the emissive texture.
Scene file -