Color Shader Issue with Cloner "Fix Texture" Option

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Color Shader Issue with Cloner "Fix Texture" Option

Postby joeycamacho » Sun Oct 15, 2017 11:48 pm

joeycamacho Sun Oct 15, 2017 11:48 pm
I'm having some issues with the color shader and getting it to replace multiple materials inside of a cloner object.
While I can get it to work with a single object, the material replaces all of the materials inside the cloner object.

In the Cloner Object - when I change the "Fix Texture" option from "Straight" to "Off" - I get the materials back, but the color shader effect is gone (although the shader's effect on the position of the clones still remains).
I looked into the C4D help documentation on the "Fix Texture" option, but there was not a lot of explanation of the different options.

Is there a way to have the emissive light material replace the various other materials inside the cloner object?
I've watched Inthrill's video from a while back, but there were no materials placed on child objects of the cloner.

Cloner - Fix Texture - set to "Straight" -
CINEMA 4D_2017-10-15_16-35-17.png


Cloner - Fix Texture - set to "Off" -
CINEMA 4D_2017-10-15_16-34-42.png


I'd like to keep the red and black spheres while slowly replacing them both with the emissive texture.

Scene file -
ramp_test.zip
(215.19 KiB) Downloaded 84 times
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