HI,
I have imported a particle system alembic I created in houdini, brought it in as particle geometry (points). Assigned a simple sphere via an xpresso ppass - pshape, and now i want to texture the spheres, but with random colours, or a variety of specified colours. The random colour node in the octane shader wont work as i need to assign the shader directly onto the particle geometry, nor will the object tag work because particle rendering option is not available when assigned. Does anyone have a work around or is it a feature that's isn't currently available.
Thanks