Particle geometry random colour

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Particle geometry random colour

Postby lemmingsammy » Fri Sep 22, 2017 9:07 pm

lemmingsammy Fri Sep 22, 2017 9:07 pm
HI,
I have imported a particle system alembic I created in houdini, brought it in as particle geometry (points). Assigned a simple sphere via an xpresso ppass - pshape, and now i want to texture the spheres, but with random colours, or a variety of specified colours. The random colour node in the octane shader wont work as i need to assign the shader directly onto the particle geometry, nor will the object tag work because particle rendering option is not available when assigned. Does anyone have a work around or is it a feature that's isn't currently available.

Thanks
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Re: Particle geometry random colour

Postby aoktar » Sat Sep 23, 2017 7:40 am

aoktar Sat Sep 23, 2017 7:40 am
Could you please send a sample scene to figure it much better?
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Re: Particle geometry random colour

Postby lemmingsammy » Sun Sep 24, 2017 9:57 am

lemmingsammy Sun Sep 24, 2017 9:57 am
HI,

I have attached a project file. Thanks
Attachments
COLOUR_ALEMBICTEST.rar
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