Hi there Octane community.
We are pretty new to OctaNe so I trust you will excuse what you may consider as newcomers questions.
We are trying to create a metallic texture with displacement map for some designs in the texture that would also have some emission light inside the area that is kept undisplaced in the displacement area.
Only the glossy material type doesn't allow to have some emission and the diffuse material type doesn't allow to have the index of metals.
We tried the mix shader by using the glossy metallic material with displacement under and the emission with alpha (opacity) over it. but all we have is then the texture with emission and glosssy index but with no more displacement. we also tried to juts put the two materials on top of one another on the object and ended with the very same result ...
Is this an issue in octane ? is it impossible to do it or are we just dumb ?
Why is it even not possible to add an emission channel with alpha texture inside a glossy index material ?
Are we missing something here ?
thanks in advance ofr your kind help ...
Here are some visual examples of what we are aiming at ...
The glossy material with displacement designs :
the emission material inside the displacement design :
What we are trying to achieve, the glossy indexed metal material with the emission inside the displacement designs (this is a photoshop mix of the previous tow images):