Random UVs for all but displacement

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Random UVs for all but displacement

Postby martincarlson » Mon Sep 18, 2017 12:02 pm

martincarlson Mon Sep 18, 2017 12:02 pm
Hello!
I am doing some stone tiles with different patterns. The patterns are like ornaments and I would like to do theese with displacement. At the same time I would like to radomize the "stone" surface texture, and in normal cases I would do this with random effector for the UVs. Problem with this is that my ornaments also shift - which is a big problem.

In Vrayforc4d I would have solved it with a displacement modifier on my object, then stacked a "stone"-material on top with random UVs on it.

Is there a solution for this in Octane for Cinema 4D?
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter

Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
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Re: Random UVs for all but displacement

Postby RSgraphics » Mon Sep 18, 2017 5:45 pm

RSgraphics Mon Sep 18, 2017 5:45 pm
Can't you approach it the same way? Use the Displacement modifier on your geo, then apply the random stone texture to that object?
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