badly Flickering Texture problem

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badly Flickering Texture problem

Postby dermotfaloon » Fri Sep 15, 2017 8:10 pm

dermotfaloon Fri Sep 15, 2017 8:10 pm
I am having terrible trouble with flickering textures on a project and its really such a simple thing.
The texture cant handle being scaled and keeps changing light value, I have super simplified the scene so its just in diffuse so I dont get whats happening.
Here is the file, just jump fwd back a few frames so you see whats happening. Its ruining a render I am working on with a tight deadline and if anyone know what is going on please let me know.

https://drive.google.com/file/d/0B5KBoN ... sp=sharing

thanks
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Re: badly Flickering Texture problem

Postby aoktar » Fri Sep 15, 2017 9:12 pm

aoktar Fri Sep 15, 2017 9:12 pm
Try ray_epsilon=0.001 and read this: https://docs.otoy.com/Cinema4DH/C4DPlug ... ghting.htm
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Re: badly Flickering Texture problem

Postby dermotfaloon » Mon Sep 18, 2017 9:23 am

dermotfaloon Mon Sep 18, 2017 9:23 am
Problem solved - thanks - but I still dont really understand. Crazy values.
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Re: badly Flickering Texture problem

Postby aoktar » Mon Sep 18, 2017 9:29 am

aoktar Mon Sep 18, 2017 9:29 am
dermotfaloon wrote:Problem solved - thanks - but I still dont really understand. Crazy values.

You should read ray_epsilon part in manual and forums. Simply it's similar to "view clipping" of C4D as functionality.
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