Scatter within a Scatter Object...

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Scatter within a Scatter Object...

Postby keithlynch » Tue Aug 22, 2017 2:17 pm

keithlynch Tue Aug 22, 2017 2:17 pm
Is it possible to put a Scatter Object within a Scatter Object? Getting weird results as shown in the attached image. Im using a spline with 9 points to create the stacks of film cans, and then another spline with 5 points to create the 5 shelve positions.

Basically I want to use Scatter to create the stacks of film cans on a shelf, but then also then take the whole shelf and 3 stacks of cans and use another Scatter object to create 5 shelves. And then, ideally i want to use another Scatter Object to distribute rows of shelves throughout a warehouse.

Any ideas about how I can get this working?

cheers all!

2017-08-22 15_12_09-CINEMA 4D R18.057 Studio (RC - R18) - [shelves_0003.c4d _] - Main.png
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Re: Scatter within a Scatter Object...

Postby DinoMuhic » Tue Aug 22, 2017 5:41 pm

DinoMuhic Tue Aug 22, 2017 5:41 pm
why not Mograph cloners with render instances?
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Re: Scatter within a Scatter Object...

Postby keithlynch » Tue Aug 22, 2017 7:03 pm

keithlynch Tue Aug 22, 2017 7:03 pm
Hi, I was doing it that way originally but thought the Scatter object was more capable of handling huge amounts of instances. But maybe should go back to that route and see how I get on
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