Multi Shader Index Ratio Issue

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Multi Shader Index Ratio Issue

Postby Teddi » Sun Aug 13, 2017 12:42 pm

Teddi Sun Aug 13, 2017 12:42 pm
Hi,

Does anyone know if the Multi Shader in C4D using an index ratio of textures (for stack of 12" record sleeves) will work in Octane?

I've got a stack of record sleeves in a cloner and have the different artwork for each sleeve within a multi shader using the index ratio to texture each sleeve with a different texture.

At the moment Octane is only showing one of the artwork textures copied onto every cloner object.

Is there a way to make this work in Octane?

Cheers.
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Re: Multi Shader Index Ratio Issue

Postby bepeg4d » Mon Aug 14, 2017 8:37 am

bepeg4d Mon Aug 14, 2017 8:37 am
Hi Teddi,
if you use the Mograph MultiShader, you need to untick the Render Instance option, otherwise, you need to ise the Octane Random color node in a Gradient, to assign different textures on clones.
I'm quite sure that there should be an example scene here:
https://render.otoy.com/plugindownloads ... scenes.rar
ciao beppe
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Re: Multi Shader Index Ratio Issue

Postby Teddi » Mon Aug 14, 2017 4:10 pm

Teddi Mon Aug 14, 2017 4:10 pm
Thanks a lot Beppe,

I found a multi shader setup in the example files and managed to adapt my scene to something similar.

Although I'm still not getting all of the textures distributed across each cloned object, there should be 50 textures distributed on a one-to-one basis but I can only get a smaller number to show with some random repetition.

The scene has a cloner object with a random effector and a shader effector, I had to turn off the shader effector to get the multishader to work (with the shader effector on, only one texture appears on every cloned object).
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Re: Multi Shader Index Ratio Issue

Postby fabian19 » Mon Feb 12, 2018 1:23 pm

fabian19 Mon Feb 12, 2018 1:23 pm
Did you find a solution, i have similar problems here, that the multi-shader is not taking every image map for distribution.
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Re: Multi Shader Index Ratio Issue

Postby bepeg4d » Mon Feb 12, 2018 3:47 pm

bepeg4d Mon Feb 12, 2018 3:47 pm
Hi fabian,
please have a look at these documents by Ahmet about instances:
Instance Color: https://drive.google.com/open?id=1uMyw4 ... mvoaHyYBVb
Instance Range: https://drive.google.com/open?id=1FF1ad ... eY8XjD10w1
ciao beppe
Last edited by bepeg4d on Tue Feb 13, 2018 8:11 am, edited 1 time in total.
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Re: Multi Shader Index Ratio Issue

Postby aoktar » Mon Feb 12, 2018 11:30 pm

aoktar Mon Feb 12, 2018 11:30 pm
It's not supported well(not perfectly fitting to current way i used). Pls choose the ways as in new help manual.
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Re: Multi Shader Index Ratio Issue

Postby fabian19 » Tue Feb 13, 2018 6:45 am

fabian19 Tue Feb 13, 2018 6:45 am
bepeg4d wrote:Hi fabian,
please have a look at these documents by Ahmet about instances:
Instance Color: https://drive.google.com/open?id=1uMyw4 ... mvoaHyYBVb
Instance Range: https://drive.google.com/open?id=1FF1ad ... eY8XjD10w1
ciao heppe


Hi beppe,

could you please fix the links, i get a 404.

Thanks,

Fabian
Last edited by fabian19 on Tue Feb 13, 2018 9:20 am, edited 1 time in total.
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Re: Multi Shader Index Ratio Issue

Postby bepeg4d » Tue Feb 13, 2018 8:12 am

bepeg4d Tue Feb 13, 2018 8:12 am
Hi Fabian,
sorry, my fault, now the links should be corrected.
ciao beppe
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Re: Multi Shader Index Ratio Issue

Postby fabian19 » Tue Feb 13, 2018 9:23 am

fabian19 Tue Feb 13, 2018 9:23 am
Hi beppe,

thanks for the links, but they only cover different color of the clones, not different textures from a multi shader ?

this does not fix my problem, i have a physical simulation with a lot of objects and i want to distribute a texture (not just a color) across all the objects with a c4d multi-shader.
This works in general, but the distribution of the texture seems not to use all files attached to the multi shader, so i have to many repetition in the textures.

Thanks,

Fabian
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Re: Multi Shader Index Ratio Issue

Postby aoktar » Tue Feb 13, 2018 10:10 am

aoktar Tue Feb 13, 2018 10:10 am
fabian19 wrote:Hi beppe,

thanks for the links, but they only cover different color of the clones, not different textures from a multi shader ?

this does not fix my problem, i have a physical simulation with a lot of objects and i want to distribute a texture (not just a color) across all the objects with a c4d multi-shader.
This works in general, but the distribution of the texture seems not to use all files attached to the multi shader, so i have to many repetition in the textures.

Thanks,

Fabian

viewtopic.php?f=30&t=62583&sid=998fbe85d0aa08109b5a1c62ec5ac415#p331251
you can use octane gradient mapper with these generators.
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