by atome451 » Sat Jul 22, 2017 9:05 am
atome451
Sat Jul 22, 2017 9:05 am
Hello Thijsdevries,
It's related to how Octane works. For Octane, there is only meshes in .obj and .abc and materials, no any parametric information like boolean from Cinema 4D. As random color node works only with render instances and a boolean is seen by Octane as a unique mesh, it can't work like that.
You coud by sample render some sequences of random colors to texture (very small, no need nore than some pixels as it is flat color) and use them as texture for each square object without render instances. This way, your boolean will be seen by Octane as a multicolored object and you will be able to animate the random color (i suppose it's for animation). There is maybe another solutions but i'm not at the front of Octane now.
With OSL in Octane 3.1, it seems there will be more possibilities for this kind of problem.
I hope this will be usefull.
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Sorry for my bad english...