sagun wrote:"Solution is that don't use Texture Projection in imagetexture"
How's is this a solution ? I need the texture to appear as the object scales up but not squeezes out as you can see in the sample file. I have to use world space coordinates for this purpose. How can I achieve the same effect without using Texture Projection node ???
It's for this case. There's a problem as try to explain, see my words. Why don't use uvw scaling from texture tag?