Volume & Area Light > noise

Forums: Volume & Area Light > noise
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

Volume & Area Light > noise

Postby jeremyshin » Thu Jul 06, 2017 9:38 am

jeremyshin Thu Jul 06, 2017 9:38 am
Hello again,

I face this problem since too long now and couldnt find a fix.

I have a Volume object which generate animated smoke, and inside the Volume container I have a small area light. I want the light to reflect on the animated smoke.
Everything works great but i have huge amount of noise just nearby the light source (see attached picture).

I tried almost everything :
- GI Clamp is almost at minimum.
- Increasing sample max just increase uselessly my render time for cleaning such a small area.
- Reducing the power of the light doesnt give me the look I want and it doesnt fix the noise problem.
- I already use adaptive sampling.
- My area light is not behind a specular material.
- Light samples are at 200. (other lights at 100, so it should allow 2x more samples as far as i understood)
- PMC is better but incredibly long render time (i rendered with PT for animation)

Other ideas are welcome ~
Attachments
2017-07-06_112832.png
Volume-AreaLight-noise
jeremyshin
Licensed Customer
Licensed Customer
 
Posts: 106
Joined: Thu May 04, 2017 5:59 pm

Re: Volume & Area Light > noise

Postby bepeg4d » Thu Jul 06, 2017 10:08 am

bepeg4d Thu Jul 06, 2017 10:08 am
Hi jeremyshin,
do you mind to post a screenshot of the light and the kernel settings?
ciao beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9953
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Volume & Area Light > noise

Postby jeremyshin » Thu Jul 06, 2017 10:35 am

jeremyshin Thu Jul 06, 2017 10:35 am
Sure ~
See the attached files :)

Thank you mate !
Attachments
2017-07-06_123351.png
light-setting
2017-07-06_123108.png
kernel-setting
jeremyshin
Licensed Customer
Licensed Customer
 
Posts: 106
Joined: Thu May 04, 2017 5:59 pm

Re: Volume & Area Light > noise

Postby bepeg4d » Thu Jul 06, 2017 10:39 am

bepeg4d Thu Jul 06, 2017 10:39 am
Hi jeremyshin,
sorry, could you post also a screenshot of the Camera Imager, and the Volume Medium node, thanks.
ciao beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9953
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Volume & Area Light > noise

Postby jeremyshin » Thu Jul 06, 2017 10:50 am

jeremyshin Thu Jul 06, 2017 10:50 am
Here it is ~
Thank you :)
Attachments
2017-07-06_124437.png
volume-generate-setting
2017-07-06_124421.png
volume-medium-setting
2017-07-06_124512.png
camera-imager-setting
jeremyshin
Licensed Customer
Licensed Customer
 
Posts: 106
Joined: Thu May 04, 2017 5:59 pm

Re: Volume & Area Light > noise

Postby bepeg4d » Thu Jul 06, 2017 10:58 am

bepeg4d Thu Jul 06, 2017 10:58 am
Hi jeremyshin,
please, try to remove the rgb nodes in absorption and scattering, and use gaussian spectrum node instead.
Then in kernel settings:
Max samples 8000
choerent ratio = 0.5
Parellel samples = 16
Max tile =32
Adaptive sampling:
0.05
512
1
none

ciao beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9953
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Volume & Area Light > noise

Postby jeremyshin » Thu Jul 06, 2017 11:02 am

jeremyshin Thu Jul 06, 2017 11:02 am
Thanks I will try those settings :)
choerent ratio = 0.5 will not make my animation flicker ?
jeremyshin
Licensed Customer
Licensed Customer
 
Posts: 106
Joined: Thu May 04, 2017 5:59 pm

Re: Volume & Area Light > noise

Postby jeremyshin » Thu Jul 06, 2017 11:26 am

jeremyshin Thu Jul 06, 2017 11:26 am
Removing the rgb nodes in absorption and scattering, and use gaussian spectrum node instead makes my volume disappear.
Anything to fix that ?
jeremyshin
Licensed Customer
Licensed Customer
 
Posts: 106
Joined: Thu May 04, 2017 5:59 pm

Re: Volume & Area Light > noise

Postby bepeg4d » Thu Jul 06, 2017 2:31 pm

bepeg4d Thu Jul 06, 2017 2:31 pm
Hi jeremyshin,
yes, because the default setting are not equal to the original colors.
Please, convert your RGB nodes to HSV and take note of the Value for both, then set the Width of the Gaussian node at 1, and the Power equal to the Value in HSV.
In this way it should be very similar.
Coherent ratio at 0.5 with 8000 samples should not give any flickering, with Static noise option active.
ciao beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9953
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Volume & Area Light > noise

Postby jeremyshin » Sun Jul 16, 2017 7:00 pm

jeremyshin Sun Jul 16, 2017 7:00 pm
I reply late, sorry ~
I tried all what you said for the gaussianspectrum, nothing worked I got no color in the volume, everything is black.
I guess I am missing something but I dont know why... RGBspectrum give me colors, Gaussianspectrum don't.
You have any idea Beppe ?
Thanks
jeremyshin
Licensed Customer
Licensed Customer
 
Posts: 106
Joined: Thu May 04, 2017 5:59 pm
Next

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: Bing [Bot] and 17 guests

Thu Apr 18, 2024 6:17 am [ UTC ]