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strange MotionBlur

PostPosted: Tue Jun 13, 2017 8:06 am
by Mibu
Hi I have problem with motion blur. If camera follow objects there is everything blurred even objects (camera 1).
camera 1.png

If camera is moving with objects and fly above ground, there is nothing blurred (camera 2 and 3)
camera 2.png
. Thanks for help.
Version 3.06.2

Re: strange MotionBlur

PostPosted: Tue Jun 13, 2017 1:53 pm
by aoktar
You have to add octane object tag if you wish to define the movable objects are recognised by motion blur. Otherwise whole objects will be acted as static geometry by motion blur calculation.

Re: strange MotionBlur

PostPosted: Tue Jun 13, 2017 1:56 pm
by bepeg4d
Hi Mibu,
you have forgot to change the motion blur setting in the Object tag. If you change it to Transform, the orange objects are correctly blurred:
IMG_0583.JPG

ciao beppe

Re: strange MotionBlur

PostPosted: Tue Jun 13, 2017 2:15 pm
by Mibu
bepeg4d wrote:Hi Mibu,
you have forgot to change the motion blur setting in the Object tag. If you change it to Transform, the orange objects are correctly blurred:
IMG_0583.JPG

ciao beppe


Hi, but orange objects should be sharp and everything else should be blurred. I am trying different ways but still not work.

Re: strange MotionBlur

PostPosted: Mon Jun 19, 2017 7:52 am
by Mibu
Nobody have solution?

Re: strange MotionBlur

PostPosted: Mon Jun 19, 2017 9:59 am
by aoktar
Mibu wrote:Nobody have solution?

You have to resend to LV for correct results in your scene. And fixed some parameters.

Re: strange MotionBlur

PostPosted: Mon Jun 19, 2017 10:12 am
by Mibu
aoktar wrote:
Mibu wrote:Nobody have solution?

You have to resend to LV for correct results in your scene. And fixed some parameters.


Oh, ok. Thanks a lot, Aoktar! Is there any chance, that we don't have to reset LV for correct viewing motion blur?

Re: strange MotionBlur

PostPosted: Mon Jun 19, 2017 10:17 am
by aoktar
Mibu wrote:
aoktar wrote:
Mibu wrote:Nobody have solution?

You have to resend to LV for correct results in your scene. And fixed some parameters.


Oh, ok. Thanks a lot, Aoktar! Is there any chance, that we don't have to reset LV for correct viewing motion blur?

LV is using a caching system for motion data which is different than normal rendering. But you commonly don't need to restart it. Don't know why it's doing like that on your scene.

Re: strange MotionBlur

PostPosted: Mon Jun 19, 2017 10:19 am
by Mibu
OK, Thanks a lot for feedback!

Re: strange MotionBlur

PostPosted: Mon Jun 19, 2017 1:12 pm
by aoktar
Mibu wrote:OK, Thanks a lot for feedback!

See this. It's showing how caching will work on LV.
https://vimeo.com/222175923