Hello octane people,
I'm trying to make an ice cream cone using displacements ( with C4D's "tiles" node ). I've made the UV and everything, the only problem is that the displacement tears the edges of the cone, making it very noticeable. Especially in my case which I'm trying to achieve realistic results.
I've read here: https://render.otoy.com/forum/viewtopic.php?f=30&t=61685&p=315564&hilit=displacement#p315564 that I should turn off the angle limit on phong tag, while that DOES make some changes, it doesn't fix it.
I've tried anything that I thought was relatable and failed. I've even tried crazy stuff like using a falloff node to only have displacement on the center of the cone and not the edges, but that doesn't work and I'm not good with nodes at all.
I appreciate it if anyone helped me on this.