Hey guys, I'm sorry if the answer is obvious but I've tried everything (I guess) and I can´t seem to find a solution.
http://i.imgur.com/1UqTaCG.png There is a screenshot of the issue.
I've got a mix material with 2 specular ones to scatter light differently with each other with SSS (I've set the kernel to DL with 0 samples on everything to view it faster, even on PT the problem is still present).
The big issue in the border is what i've ran into. It only appears if I connect the displace node, otherwise, it's not seen and the material works correctly.
I guess my UV's are correct, what you can see is the tiling of the texture to illustrate my point.
I also tried changing builds, changing the ray epsilon, kernels, mapping on the texture tag and the nodes
Thanks in advance! I'm kinda stuck here