jiggling camera (bug?)

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jiggling camera (bug?)

Postby jxrgen » Fri Apr 14, 2017 11:28 am

jxrgen Fri Apr 14, 2017 11:28 am
hi

I' encountering a strange behaviour with a camera movement. the same scene rendered with octane does not match the output without octane. the camera for no obvious reason shakes around randomly when rendered with the octane plugin.

example files attached. any ideas?
Attachments

[ Play Quicktime file ] cam_octane.mov [ 4.45 MiB | Viewed 1867 times ]

[ Play Quicktime file ] cam_c4d.mov [ 1.38 MiB | Viewed 1867 times ]

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Re: jiggling camera (bug?)

Postby aoktar » Fri Apr 14, 2017 1:25 pm

aoktar Fri Apr 14, 2017 1:25 pm
what's camera coordinates? Too big?
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Re: jiggling camera (bug?)

Postby jxrgen » Fri Apr 14, 2017 1:44 pm

jxrgen Fri Apr 14, 2017 1:44 pm
i uploaded the reduced scene file

btw ... I'm using using octane version 3.05.3
Attachments
scene.c4d.zip
(213.97 KiB) Downloaded 79 times
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Re: jiggling camera (bug?)

Postby aoktar » Fri Apr 14, 2017 1:49 pm

aoktar Fri Apr 14, 2017 1:49 pm
create new octane camera and put under your camera. And check again. You have somethings wrong for parameters on your camera
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Re: jiggling camera (bug?)

Postby jxrgen » Fri Apr 14, 2017 1:58 pm

jxrgen Fri Apr 14, 2017 1:58 pm
thank you, that fixed it!

maybe it's because I created a standard c4d camera and just put an octanecamera-tag onto it in the first place?
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Re: jiggling camera (bug?)

Postby jxrgen » Fri Apr 14, 2017 2:03 pm

jxrgen Fri Apr 14, 2017 2:03 pm
ps.: good luck for sunday ;)
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Re: jiggling camera (bug?)

Postby aoktar » Fri Apr 14, 2017 5:19 pm

aoktar Fri Apr 14, 2017 5:19 pm
jxrgen wrote:thank you, that fixed it!

maybe it's because I created a standard c4d camera and just put an octanecamera-tag onto it in the first place?

Don't! Most likely due somethings for dof settings. Have no time to digg it
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