So I'm coming from Vray for c4d. My workflow from there was always to render out flat linear EXR files as well as 16bit PNGs for my various passes. Multimattes can be set using Vray Tags and an objectID can be set within the tags. Choosing the mattes to render is very similar to how c4d uses its object buffer system.
Coming into Octane the last week and Im looking to see if the workflow is the same or not. I've watched a few tutorials out there and read the manual but there isnt much information out there on rendering out straight alpha passes other than using "straight alpha" in the c4d render output rather than using the octane one, the only disadvantage to this is that the alpha then is also 32bit EXR as well.
I've played with some passes and I'm not sure im setting things up correctly but it looks like the info pass from the ObjID doesnt respect any camera blur or motion blur settings. Neither does the Layer Mask option.
Is there a way to render out straight black and white alphas as 16bit pngs along with my 32bit beauty that match up with any motion blur or DOF that I add into the final render?