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PXL+DIRT grunge/dirt helper [2018/04/20 update]

PostPosted: Wed Mar 01, 2017 11:45 am
by pxlntwrk
Hi,
some fresh newz

Finally and against any expectations, I had a cooperation request for commercial distribution.
And I made the decision to try the ride :)

I teamed up with with Joren Kandel ( PIXELLAB ) to make PXL+DIRT available on his website @thepixellab.net
All you need is out there now ( examples, tutorials and many other great stuffs ;)) GRUNGE IT UP !

Image

I hope you like it and that it will be useful.

Anyway thanks again for your support ;)

Cheers !



-----------update Sat May 27, 2017 ---------------------------------


Hi,
Here is, after a short delay, a slightly more finished version of this xpresso setup.

>>>More info<<<

An animated gif and a video to show the different features

Image

Image

For more info there are already some described below ... but do not hesitate to ask here ;-)

Ciao !


Displacement Feature update (April 2018)

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https://vimeo.com/240390650








-----------update Sat May 27, 2017 ---------------------------------



Hi,

i want to share with you a little xpresso rig, on which I play at the moment.
an helper to simply proceduraly dirt/grunge/whatever... materials for Octane Render in Cinema 4d.
Its based mainly on octane Dirt and Noise node. Nothing unseen here , just some collected controllers in User Data.
for now I still have to make some small adjustments and check compatibility if necessary.

Here is a video showing the progress state>
Image
https://vimeo.com/206167526

here a wip thread on FrenchCinema4d Forum:
http://frenchcinema4d.fr/showthread.php ... elper-(WIP)

I put the link of the bousin as it is (currently only tested on C4DR18.041 and Octane Render 3.06)
The archive contains the scene used in the video as well as to test a folder to put in the script folder to be able to call the rigg via a command or icon. I do not know at all if it works other than on my computer.

Link archive PXL+DIRT wip

I'm interested in all comments and advice !

Thanks for whatching ;-)

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Thu Mar 02, 2017 3:38 pm
by Carl007
No comments or anything, I just downloaded it. But it sure looks handy. Nice done!

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Thu Mar 02, 2017 11:01 pm
by rafg
Cool, just downloaded as well, seems to be ok on R15.

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Fri Mar 03, 2017 2:32 am
by pxlntwrk
Hi,

thanks guys, it wil be super cool to see some results ;)

i'll post soon a new little bit revisited version ..

ciao

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Fri Mar 03, 2017 10:29 am
by Rickky
very interesting. May be adding a clearcoat layer on top

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Fri Mar 03, 2017 10:17 pm
by bertritude
Thanks for this ! It deems really cool. I'll testvit tomorrow.

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Sat Mar 04, 2017 5:35 pm
by Ron
Hi pxlntwrk,
thanks for sharing! This is really cool!
Question:
Is it possible to use more than one rig to apply it on different objects and change settings independently?

Ron

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Sat Mar 04, 2017 7:52 pm
by pxlntwrk
Hi and thanks !

@Rickky: added a second "coat" layer on top of all but, not a real clear coat
@ron: when you reload one "PXL+DIRT" object by script i think it works, but copy object may doesnt work . I will test tonight.

now i'm relinking materials smarter way i hope. and added a second sticker slot.
here another basic example
Image


ciao!

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Sun Mar 12, 2017 11:47 am
by pxlntwrk
Hi,

another test with architectural scaled objects

Image

ciao !

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Mon Mar 13, 2017 2:41 pm
by Studio21
That just awesome...thx for the great share man!


Best,
Guy