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Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

PostPosted: Sun May 28, 2017 9:45 am
by underworldtr
Huge time saver! Thanks for your great work pxlntwrk...

Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

PostPosted: Mon May 29, 2017 9:32 am
by VVG
pxlntwrk wrote:hi,
new version
update on top of the first post..
viewtopic.php?f=30&t=59827&hilit=pxl#p306211

Cheers


cool!!
Thanks you pxlntwrk

Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

PostPosted: Tue May 30, 2017 10:41 am
by drmaddogs2
Absolutely love the last edition, very respectable time in the Plug for adding Mat layers! Twice as fast as any I've used. Here's to hoping some improvements come as to 'Ranges' and more Materials.. I'll happily submit a fee for a completed and commercial charge for the work you have accomplished! Even at this stage of development, lol!

Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

PostPosted: Tue May 30, 2017 11:46 am
by Elvissuperstar007
And you can create such a plugin to 3ds max , Price put, you have a lot of people will buy

Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

PostPosted: Tue May 30, 2017 9:45 pm
by pxlntwrk
Hi,

many thanks for kind words ;)

@drmaddogs2 : At the very base it is only a personal tool. So I do not think of doing maintenance or improvements. If there are changes, the mind will be more towards simplification, which will be more suitable for my everyday use.

@Elvissuperstar007: Oh, it's been a while since I opened this old bear,
However the nodes are there, and someone may be able to try to drive them with a 3ds max script system similar to Xpresso in Cinema 4d. If I am capable, I would be happy to help!

Ciao

Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

PostPosted: Wed May 31, 2017 9:21 am
by drmaddogs2
pxlntwrk Thanks again, I find your, ' personal tool' is comparable like where Brograph Luminous helps eliminate building from scratch, and substantially has benefits Octane doesn't address. Not 'plugging' "Luminous", just saying you produced a fine effort(might want to give a call to Brograph.. they like these ideas!).
Any other 'personal tools' you might want to share??????? :idea:

Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

PostPosted: Mon Jun 12, 2017 1:46 pm
by pxlntwrk
Hi,
@drmaddogs2: thanks, I will think about it ;)

Here is a small sequence, showing another example of use

Image

more info on this xpresso setup : here and there

ciao !

Re: PXL+DIRT grunge/dirt helper (2017/06/13 update)

PostPosted: Tue Jun 13, 2017 7:24 pm
by pxlntwrk

Re: PXL+DIRT grunge/dirt helper (2017/06/13 update)

PostPosted: Wed Aug 09, 2017 4:45 am
by raul_pier
Great I just order it.
update... 8/8
Seems like if Sticker is not working under Ver R16.050, I am not getting the option
Sticker.1
....bitmap RGBa
Like in the tutorial, where I can pick a sticker.

update.. 8/10
It worked perfectly under ver 17,
Amazing tool, easy to use, thumbs up. A+++++++++++++++++++++++++++++

Best regards.
RP

Re: PXL+DIRT grunge/dirt helper (2017/06/13 update)

PostPosted: Thu Aug 24, 2017 6:17 pm
by Adept
Anyone know if there is a way to use this with multiple materials on one object? I have a single mesh that has 6 different materials applied to it, but in the pxl settings you can only select one "clean material." Any ways to do this? The materials are uv mapped onto the object as well.

EDIT:
I realized I could add the pxl mix mat onto a selection tag for the part I wanted it on.