PXL+DIRT grunge/dirt helper [2019/10/10 update]

Forums: PXL+DIRT grunge/dirt helper [2019/10/10 update]
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Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

Postby underworldtr » Sun May 28, 2017 9:45 am

underworldtr Sun May 28, 2017 9:45 am
Huge time saver! Thanks for your great work pxlntwrk...
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Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

Postby VVG » Mon May 29, 2017 9:32 am

VVG Mon May 29, 2017 9:32 am
pxlntwrk wrote:hi,
new version
update on top of the first post..
viewtopic.php?f=30&t=59827&hilit=pxl#p306211

Cheers


cool!!
Thanks you pxlntwrk
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Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

Postby drmaddogs2 » Tue May 30, 2017 10:41 am

drmaddogs2 Tue May 30, 2017 10:41 am
Absolutely love the last edition, very respectable time in the Plug for adding Mat layers! Twice as fast as any I've used. Here's to hoping some improvements come as to 'Ranges' and more Materials.. I'll happily submit a fee for a completed and commercial charge for the work you have accomplished! Even at this stage of development, lol!
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Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

Postby Elvissuperstar007 » Tue May 30, 2017 11:46 am

Elvissuperstar007 Tue May 30, 2017 11:46 am
And you can create such a plugin to 3ds max , Price put, you have a lot of people will buy
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Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

Postby pxlntwrk » Tue May 30, 2017 9:45 pm

pxlntwrk Tue May 30, 2017 9:45 pm
Hi,

many thanks for kind words ;)

@drmaddogs2 : At the very base it is only a personal tool. So I do not think of doing maintenance or improvements. If there are changes, the mind will be more towards simplification, which will be more suitable for my everyday use.

@Elvissuperstar007: Oh, it's been a while since I opened this old bear,
However the nodes are there, and someone may be able to try to drive them with a 3ds max script system similar to Xpresso in Cinema 4d. If I am capable, I would be happy to help!

Ciao
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Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

Postby drmaddogs2 » Wed May 31, 2017 9:21 am

drmaddogs2 Wed May 31, 2017 9:21 am
pxlntwrk Thanks again, I find your, ' personal tool' is comparable like where Brograph Luminous helps eliminate building from scratch, and substantially has benefits Octane doesn't address. Not 'plugging' "Luminous", just saying you produced a fine effort(might want to give a call to Brograph.. they like these ideas!).
Any other 'personal tools' you might want to share??????? :idea:
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Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

Postby pxlntwrk » Mon Jun 12, 2017 1:46 pm

pxlntwrk Mon Jun 12, 2017 1:46 pm
Hi,
@drmaddogs2: thanks, I will think about it ;)

Here is a small sequence, showing another example of use

Image

more info on this xpresso setup : here and there

ciao !
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Re: PXL+DIRT grunge/dirt helper (2017/06/13 update)

Postby pxlntwrk » Tue Jun 13, 2017 7:24 pm

pxlntwrk Tue Jun 13, 2017 7:24 pm
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Re: PXL+DIRT grunge/dirt helper (2017/06/13 update)

Postby raul_pier » Wed Aug 09, 2017 4:45 am

raul_pier Wed Aug 09, 2017 4:45 am
Great I just order it.
update... 8/8
Seems like if Sticker is not working under Ver R16.050, I am not getting the option
Sticker.1
....bitmap RGBa
Like in the tutorial, where I can pick a sticker.

update.. 8/10
It worked perfectly under ver 17,
Amazing tool, easy to use, thumbs up. A+++++++++++++++++++++++++++++

Best regards.
RP
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Re: PXL+DIRT grunge/dirt helper (2017/06/13 update)

Postby Adept » Thu Aug 24, 2017 6:17 pm

Adept Thu Aug 24, 2017 6:17 pm
Anyone know if there is a way to use this with multiple materials on one object? I have a single mesh that has 6 different materials applied to it, but in the pxl settings you can only select one "clean material." Any ways to do this? The materials are uv mapped onto the object as well.

EDIT:
I realized I could add the pxl mix mat onto a selection tag for the part I wanted it on.
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