C4D animations on ORC

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C4D animations on ORC

Postby schodt » Tue Feb 21, 2017 7:34 pm

schodt Tue Feb 21, 2017 7:34 pm
Quick question: Is it possible to render C4D animations on ORC without converting the scene to the Standalone version? Like simply clicking "render on ORC" in C4D instead of the picture viewer?
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Re: C4D animations on ORC

Postby aoktar » Tue Feb 21, 2017 7:48 pm

aoktar Tue Feb 21, 2017 7:48 pm
schodt wrote:Quick question: Is it possible to render C4D animations on ORC without converting the scene to the Standalone version? Like simply clicking "render on ORC" in C4D instead of the picture viewer?

No! It's working like exporting fbx/abc files.
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Re: C4D animations on ORC

Postby schodt » Tue Feb 21, 2017 8:11 pm

schodt Tue Feb 21, 2017 8:11 pm
Too bad :( Is this on the roadmap? Would be a welcome feature to have in the C4D plugin!
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Re: C4D animations on ORC

Postby aoktar » Tue Feb 21, 2017 8:21 pm

aoktar Tue Feb 21, 2017 8:21 pm
schodt wrote:Too bad :( Is this on the roadmap? Would be a welcome feature to have in the C4D plugin!

It's not practically possible to send every frames as different files over internet and get back. Files are very big and lost of time. This is not how it's designed. How do you imagine a feature like that?
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Re: C4D animations on ORC

Postby schodt » Wed Feb 22, 2017 8:11 am

schodt Wed Feb 22, 2017 8:11 am
I was thinking of functionality similar as to how Rebusfarm works. It basically makes a "Save project with Assets", and then renders out to a folder named "Render" inside the project. It's really smooth and easy to use. I'm sure if the C4D Octane plugin had this functionality, that the ORC would be used a lot more by C4D users, than now.
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Re: C4D animations on ORC

Postby Goldorak » Mon Feb 27, 2017 7:33 am

Goldorak Mon Feb 27, 2017 7:33 am
Part of how we will address this in 3.1 is by optimizing ORBX packages. We will start by having procedural textures no longer baked, since we have OSL. We have also added bones/skinning directly in Octane (ORBX will support glTF as interchange, which is much more compact than FBX, and way smaller than ABC). Beyond 3.1 ORBX improvements, we may also look into building C4D native support into ORC, but we would need to do this after 3.1 anyway.
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Re: C4D animations on ORC

Postby safadig » Wed Dec 27, 2017 2:35 am

safadig Wed Dec 27, 2017 2:35 am
Plus one..Having orc act seamlessly for rendering Octane C4D Animated Scenes just like Rebus is a must have functionality
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Re: C4D animations on ORC

Postby thanulee » Thu Dec 28, 2017 10:56 pm

thanulee Thu Dec 28, 2017 10:56 pm
+1 essential to be able to send my c4d project instead of exporting it to some other format (complex scenes with vdbs/tfd/particles/hair etc)
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Re: C4D animations on ORC

Postby Goldorak » Fri Dec 29, 2017 4:55 am

Goldorak Fri Dec 29, 2017 4:55 am
thanulee wrote:+1 essential to be able to send my c4d project instead of exporting it to some other format (complex scenes with vdbs/tfd/particles/hair etc)


Other than size, is there anything that isn't working in the export process? One option we could help with is allowing you to run a remote PC on AWS install your own C4D+Octane (that is what the floating licence is for w./ ORC) and then export to ORC from there super fast - assuming that the connection is the bottleneck?
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Re: C4D animations on ORC

Postby jayroth » Fri Dec 29, 2017 6:48 am

jayroth Fri Dec 29, 2017 6:48 am
THAT is an intriguing idea...
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