sbstnc wrote:Hey Dudes
Using normal threshold in scatter, I can put objects on a slope, but I want the opposite - objects on the flatter parts only. Doesn't seem to be an option for this. Scatter also won't read a falloff shader (not effector) as a distribution map so I can't use falloff (normal vs vector 90deg) to get flat bits.
So for example I have normal threshold set to low 30, high 180, this gives me all the slopes. How does one get the opposite? Flipping the numbers (low 180 high 30) doesn't work, no invert button.
Octane 3.06.2, R18
You have to find a good medium between flat areas and slopes. You might be able to try something like 0 min and 10 max. Or 5 min and 5 max.
I'm not at my computer right now so I won't be able to do any tests for you regarding that. However, if I have time and remember, I will do some tonight and post the results.
I would be all for using a vertex map, however, in C4D, that process is agonizingly slow. Is it just me, or does anyone else just have terrible openGL performance? I don't have issues in Vue, 3DS Max, mudbox, or any other 3D program when I use large poly meshs. Just C4D.
2x Titan Z
1 Geforce 710 (For Displaying to the monitor)
AMD 8350 CPU
32GB Ram
(Will be using the most up to date versions available. Always)
Octane 3
Octane Plugin for C4D R15
Octane Plugin for Houdini 15
https://www.pwndesign.com/