1 .ocs file per Frame instead of .orbx (animated package

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1 .ocs file per Frame instead of .orbx (animated package

Postby pxlntwrk » Sun Jan 22, 2017 10:37 pm

pxlntwrk Sun Jan 22, 2017 10:37 pm
HI,
i plan to batch some animation frames render with Deadline, and it seem cant read .orbx package but only .ocs files.
The goal here its to have a sequence of ocs files to batch .
Is it possible to batch .ocs files export from an animation directly from c4d ? or From Standalone ?

thanks
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Re: 1 .ocs file per Frame instead of .orbx (animated package

Postby atome451 » Mon Jan 23, 2017 6:19 am

atome451 Mon Jan 23, 2017 6:19 am
Hi Pxlntwrk,

Why don't you expand your animated .orbx package to an .ocs project file (and assets) in the standalone? Animated materials or something like that?
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Re: 1 .ocs file per Frame instead of .orbx (animated package

Postby pxlntwrk » Mon Jan 23, 2017 7:46 am

pxlntwrk Mon Jan 23, 2017 7:46 am
Hi Thierry,

I know i can unpack Orbx in Standalone. But it result only one ocs recognied by Dealine like still frame.
That's why i want to export 1 ocs file per frame from C4d or Octane Standalone never mind.
Or any other solution thaht can make render an animation from octane render in Deadline.




ps/ i know i can batch render directly in standalone but for monitoring multiple frames sequence, it's less difficult with render manager like Deadline.
pss/ Merci Atome pour ton article sur la parallélisation des soft, qui est tombé a point nommé pour moi.
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Re: 1 .ocs file per Frame instead of .orbx (animated package

Postby atome451 » Mon Jan 23, 2017 8:29 am

atome451 Mon Jan 23, 2017 8:29 am
Mmmm... Probably possible with automated tasts in C4D... No?
Maybe Gr4phOs could help you with a little script?

pss/ heureux d'avoir été utile :)
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Re: 1 .ocs file per Frame instead of .orbx (animated package

Postby pxlntwrk » Mon Jan 23, 2017 12:58 pm

pxlntwrk Mon Jan 23, 2017 12:58 pm
re,

yes , i will submit that on fc4d forum..

I try another way, calling "OctaneRender batch rendering" script via cmd but i'm a litteraly dumbass with synthaxe and i dont know how fill some arguments (-a)

that's my start

Code: Select all
"C:\Program Files\OTOY\OctaneRender 3.05.3\octane.exe" --script "OctaneRender batch rendering" -a projectPath X:\myscene.ocs ....


and after i dont how to fill arg -a outputDirectory ???? -a startFrame ???? -a endFrame ???? etc....
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Re: 1 .ocs file per Frame instead of .orbx (animated package

Postby sunsneezer » Sun Feb 19, 2017 6:17 pm

sunsneezer Sun Feb 19, 2017 6:17 pm
Bumping into the same issue here, trying to set up Deadline. I am also a syntaxe dumbass but I'll post our solution if our IT team figures it out.

PS. C'est quoi le lien dont vous parlez? Je suis curieux!
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Re: 1 .ocs file per Frame instead of .orbx (animated package

Postby doca » Wed Aug 16, 2017 12:58 pm

doca Wed Aug 16, 2017 12:58 pm
Hi,

Bumping this one.
We also need a way to render several scenes, each living in separate .ocs file.
Deadline is asking for .ocs per frame which sucks, did anybody maybe made a batch script along with .lua script that does this for a sequence?
So, open Octane - render out sequence, close it, open another shot, render, close, etc...

Our scenes are complex so we cant have multiple shots in one octane scene...

This is essential for us in order to be able to render out several shots over night...

Cheers.
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Re: 1 .ocs file per Frame instead of .orbx (animated package

Postby BCres » Wed Aug 16, 2017 2:16 pm

BCres Wed Aug 16, 2017 2:16 pm
Ivan,

I don't know if this helps...but if you've set up C4D to use Octane on several systems, you can just use this type of command at the desktop in a batch file:

"C:\Program Files\MAXON\CINEMA 4D R18\Commandline.exe" -render "T:\Path to Your Local Project file\Your Project1.c4d."
"C:\Program Files\MAXON\CINEMA 4D R18\Commandline.exe" -render "T:\Path to Your Local Project file\Your Project2.c4d."

I use a free program called RunCMD to make this easier. It allows you to set up the batch files and then gives a readout at the bottom of the rendering progress. You just exit C4D and run the batch at the desktop.

If you try this, you have to set up each shot as it's own project with paths to save properly set inside C4D. Commandline will get all of its info from the C4D project. This way you don't have to create .ocs files or deal with anything like that. You're just rendering out the projects using all the Octane licenses. You wouldn't use Deadline either.

This was the only way I could get Octane to use the remote licenses to work together on a final render. (Though it works well inside the interactive window in C4D, using the network rendering.) Make sure to check use all GPUS in your saved file.

If something's not working, just use TaskManager and kill the Commandline.exe process.

Hope I'm not off base on this answer, but I thought the info might help.

B.
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Re: 1 .ocs file per Frame instead of .orbx (animated package

Postby doca » Thu Aug 17, 2017 8:44 am

doca Thu Aug 17, 2017 8:44 am
Hi BCres,

Thanks for the answer.
Sorry I did not specify, we use Octane standalone.
No plugins here at the moment... :/

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Re: 1 .ocs file per Frame instead of .orbx (animated package

Postby BCres » Thu Aug 17, 2017 2:14 pm

BCres Thu Aug 17, 2017 2:14 pm
Oh, yes. Sorry.

Maybe the information will be of use to someone else.

Thanks.
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