Cloner Random Colors

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Cloner Random Colors

Postby stefano86 » Wed Oct 12, 2016 1:04 pm

stefano86 Wed Oct 12, 2016 1:04 pm
Hi,

I wish to Clone objects and have the texture for each element to be random.
I have tried using Gradient and Random color in diffuse but it is not really working, doesn't appear when rendering....what I am missing???
I have managed to make it work when I use particles with the octane render tags...

Thanks for the help.

Stefano
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Re: Cloner Random Colors

Postby aoktar » Wed Oct 12, 2016 1:11 pm

aoktar Wed Oct 12, 2016 1:11 pm
Mg colors work on non-render instances.
Octane randomcolor works on render instances.
Find octane sample scenes from release threads.
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Re: Cloner Random Colors

Postby DJTravisty » Sat Nov 03, 2018 12:11 pm

DJTravisty Sat Nov 03, 2018 12:11 pm
Mg colors work on non-render instances?? MG huh? is this some common abbreviation I have never heard of? Do you mind typing these things out for those who cant read you mind? Kool
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Re: Cloner Random Colors

Postby DJTravisty » Sat Nov 03, 2018 12:14 pm

DJTravisty Sat Nov 03, 2018 12:14 pm
Seriously? You can't type MoGraph?
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Re: Cloner Random Colors

Postby aoktar » Sat Nov 03, 2018 2:41 pm

aoktar Sat Nov 03, 2018 2:41 pm
DJTravisty wrote:Seriously? You can't type MoGraph?

This is a two year old topic. Could you explain what are you trying to say?
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Re: Cloner Random Colors

Postby Bulwerk » Sat Nov 03, 2018 5:38 pm

Bulwerk Sat Nov 03, 2018 5:38 pm
DJTravisty wrote:Seriously? You can't type MoGraph?


Booo! You sound like a total tool. Chill out and show some respect for someone trying to help you.
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Re: Cloner Random Colors

Postby Aymeric_FX » Thu Jun 03, 2021 8:47 am

Aymeric_FX Thu Jun 03, 2021 8:47 am
So anyone have a quick fix for this? I usually would make a multi colour material, but octane textures behave differently and can't figure this out.
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Re: Cloner Random Colors

Postby bepeg4d » Fri Jun 04, 2021 5:55 am

bepeg4d Fri Jun 04, 2021 5:55 am
Hi,
to avoid confusion, please always post some screenshots of what you want to achieve, and what you are having now, thanks.

In general, Octane Random Color node works only if Render Instance option is active.
On the other side, C4D MoGraph Color node work only if Render Instance option is disabled.

If you need to use textures instead of colors, you need to use an Octane Gradient node, with Random Color as input texture, and the mode set to Complex.
Look at the end of this page:
https://docs.otoy.com/cinema4d/Gradient.html

ciao Beppe
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