Hey everyone,
Apologies if this has come up previously.
I'm rendering a shot where I'll be rendering with alpha and replacing the sky with a different on in After Effects. I've never been able to achieve a fully clean alpha out of the render with Octane, and I've always got by with matte chokers / blurs etc. However on this project that doesn't seem to be enough (quite a detailed skyline) - no matter what I do, there always seems to be white grain and jagged edges around the alpha edge.
I was wondering what the process is for you guys? Is it possible to do this with depth of field also?
I've tried using 'disable partial alpha' in the camera tag in the most recent release, but it doesn't seem to help, sadly.
Would really appreciate any input on this. Thanks