Forums: Can someone please explain why this is happening? [SOLVED]
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)
Moderator: aoktar
by andrewmcmurry » Mon Aug 22, 2016 1:40 pm
andrewmcmurry
Mon Aug 22, 2016 1:40 pm
abstrax wrote:andrewmcmurry wrote:abstrax wrote:Ok, after some fiddling around with the render layer passes, I think I've got it fixed. Attached you will find the main and the shadow pass of your example scene rendered with the fix. Would that work for you?
That is exactly what I was wanting! Would you mind explaining how you did it so I can render it out like that? Thanks so much!
I fixed the splatting in the kernels. There is nothing you can do right now, except making the geometry of the active layer invisible to the camera and then render the shadow passes separately. The fix will be available in the next release.
Wonderful. Thank you!
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andrewmcmurry
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by darkline » Wed Aug 24, 2016 4:08 pm
darkline
Wed Aug 24, 2016 4:08 pm
Im also getting this in V2 of octane although less pronounced than here. Any chance you can fix V2 aswell? I cant use V3 at the mo as it's unstable on my machine with 3dsmax.
viewtopic.php?f=81&t=55948
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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darkline
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by andrewmcmurry » Sun Oct 02, 2016 8:57 pm
andrewmcmurry
Sun Oct 02, 2016 8:57 pm
Is there an update on when this might be fixed?
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andrewmcmurry
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by andrewmcmurry » Mon Oct 03, 2016 12:26 am
andrewmcmurry
Mon Oct 03, 2016 12:26 am
Oh shoot! Just updated and it's fixed. Thanks devs! You're the best!
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