abstrax wrote:We will look into this issue in the next couple of weeks. Just to make sure that I got this right: We will add a new mode that disables pixel filtering on all info passes, except:
- layer mask
- wire frame
- AO
- all material passes (opacity, roughness, ...)
It seems corrects to me.
Also do you intend to finally have a different switch for distributed raytracing and for filtering ?
because I don't think it's needed, unfiltered passes are useful only when motion-blur and dof are post-effects anyway.
abstrax wrote:Which post-processing tools could use coverage passes and which tools can use "cryptomattes" or OpenDCX?
- Nuke, Fusion and AfterFX can use coverage passes.
- A cryptomatte python tool is available for Nuke and one for Fusion is on its way:
http://www.steakunderwater.com/wesuckle ... php?t=1027Cryptomatte only needs a scripting solution on the post-processing part so will be easily/widely supported.
- OpenDCX is the future obviously, but still very young,
as far as I know you have to compile yourself the preliminary Nuke toolkit.
note : I seem to remember cryptomatte needs coverage pass internally.
abstrax wrote:You would render those coverage/cryptomatte passes for only for one of the ID passes (material ID / object ID / object layer colour / render layer ID) or for multiple of these?
for multiple of these.