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Re: Realflow C4D Crashes with Octane

PostPosted: Fri Jun 24, 2016 6:32 pm
by mrom
I think aoktar contributes at least 50% to the admiration I have for octane. Thank you for the fast fix! - i hope this didnt come with too much pathos :roll:

Is it possible to upload a r16 version win, too? thanks!

Re: Realflow C4D Crashes with Octane

PostPosted: Fri Jun 24, 2016 10:23 pm
by albehany
aoktar wrote:This is a test build. Please test it with different scenes. Let me know anythings comes up. As i said that stability is key for me to decide keep this revisions.
Thanks guys.

TEST BUILDs
Win: https://render.otoy.com/customerdownloa ... -test1.rar
Osx: https://render.otoy.com/customerdownloa ... t1-osx.zip


Work Great Thank you so much.

Re: Realflow C4D Crashes with Octane

PostPosted: Sat Jun 25, 2016 12:20 am
by aoktar
mrom wrote:I think aoktar contributes at least 50% to the admiration I have for octane. Thank you for the fast fix! - i hope this didnt come with too much pathos :roll:

Is it possible to upload a r16 version win, too? thanks!


Maybe tomorrow sorry. Only R17 that i can compile.

Here is a new build. I think you'll feel the differences for sending the Scene data to LV. Faster and less hold on first send.

Just for Windows: https://render.otoy.com/customerdownloa ... -test2.rar

Re: Realflow C4D Crashes with Octane

PostPosted: Sat Jun 25, 2016 7:38 am
by mustardseedsg
Thank you Aoktar! This Mac build solves the crashing in Octane when rendering. But I agree that the RF plugin itself is very crash-prone. Rather disappointing that it is so unstable.

Re: Realflow C4D Crashes with Octane

PostPosted: Sat Jun 25, 2016 8:38 am
by mustardseedsg
I spoke too soon. My file now crashes every time I send a render to Octane LV. It worked fine after updating to the test build you posted earlier, but just started crashing again after I cached the simulation and saved it. Now whenever I run this file, Octane always crashes. I've tried deleting the cached sim, opening the file with Octane LV running etc. Nothing helps.

Looks life RF|C4d + Octane is not a very stable combination at this time.

Re: Realflow C4D Crashes with Octane

PostPosted: Sat Jun 25, 2016 11:16 am
by aoktar
mustardseedsg wrote:I spoke too soon. My file now crashes every time I send a render to Octane LV. It worked fine after updating to the test build you posted earlier, but just started crashing again after I cached the simulation and saved it. Now whenever I run this file, Octane always crashes. I've tried deleting the cached sim, opening the file with Octane LV running etc. Nothing helps.

Looks life RF|C4d + Octane is not a very stable combination at this time.

why don't you catch bugreport.zip and send me?

Re: Realflow C4D Crashes with Octane

PostPosted: Sat Jun 25, 2016 2:57 pm
by mustardseedsg
bugreport.zip sent thanks!

Btw has anyone got motion blur working?

Re: Realflow C4D Crashes with Octane

PostPosted: Sat Jun 25, 2016 3:54 pm
by aoktar
mustardseedsg wrote:bugreport.zip sent thanks!

Btw has anyone got motion blur working?

It's same problem. But we need this function for motion blur. So pls Next Limit fix this

Re: Realflow C4D Crashes with Octane

PostPosted: Mon Jun 27, 2016 1:18 am
by mentor972
xcaseyx wrote:its working well, unlike the actual plugin.

I've never used such an unstable 'release'. I really can't believe they shipped this to users in this state.



Agreed. I just released a plug-in and did everything in my power during beta to make it crash or screw up. RealFlow crashes every 5 minutes. Certainly they're aware of how unstable it is. Other than that I like it, lol.

Re: Realflow C4D Crashes with Octane

PostPosted: Mon Jun 27, 2016 11:24 am
by Gumz
Is there some way or work-around to render the particles without using the mesher?