Free Octane Studio Tools - just updated for v3 alpha!

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: Free Octane Studio Tools - just updated for v3 alpha!

Postby ottofant » Thu Jun 09, 2016 3:13 am

ottofant Thu Jun 09, 2016 3:13 am
thank you sir! i will try it tonight!
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Re: Free Octane Studio Tools - just updated for v3 alpha!

Postby urtcor » Fri May 05, 2017 12:53 pm

urtcor Fri May 05, 2017 12:53 pm
Hi!
First thank you for this plugin and all your resources ;)

I used the Octane Studio Tools with Octane Demo version and all works perfectly, but I just BUY Octane and now the Cinema4D crashes all the time when I try to load any scene :( :( :( :( I'm using Octane-for-C4D-V3.06-win

Any solution?

Thanks!
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Re: Free Octane Studio Tools - just updated for v3 alpha!

Postby aoktar » Fri May 05, 2017 1:05 pm

aoktar Fri May 05, 2017 1:05 pm
urtcor wrote:Hi!
First thank you for this plugin and all your resources ;)

I used the Octane Studio Tools with Octane Demo version and all works perfectly, but I just BUY Octane and now the Cinema4D crashes all the time when I try to load any scene :( :( :( :( I'm using Octane-for-C4D-V3.06-win

Any solution?

Thanks!

Any details please!!! You should define what's crashes? How can we know without these.
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Re: Free Octane Studio Tools - just updated for v3 alpha!

Postby urtcor » Fri May 05, 2017 2:28 pm

urtcor Fri May 05, 2017 2:28 pm
Thanks for your reply.
Cinema4D crashes when I run the Live Viewer. exactly on this point: Lights/Env. 4 (I attached the printscreen)
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Re: Free Octane Studio Tools - just updated for v3 alpha!

Postby aoktar » Sat May 06, 2017 1:20 am

aoktar Sat May 06, 2017 1:20 am
urtcor wrote:Thanks for your reply.
Cinema4D crashes when I run the Live Viewer. exactly on this point: Lights/Env. 4 (I attached the printscreen)

Did you tried with 3.06? I think this set has a lot of C4D shaders/layer textures. This is not adviced usage and can cause crashes.
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Re: Free Octane Studio Tools - just updated for v3 alpha!

Postby parsanice » Fri May 12, 2017 12:46 am

parsanice Fri May 12, 2017 12:46 am
urtcor wrote:Thanks for your reply.
Cinema4D crashes when I run the Live Viewer. exactly on this point: Lights/Env. 4 (I attached the printscreen)

Same problem here. No matter how the scene is, even just a simple studio setup, it always crashes at this point.
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Re: Free Octane Studio Tools - just updated for v3 alpha!

Postby aoktar » Sun Jun 25, 2017 7:10 pm

aoktar Sun Jun 25, 2017 7:10 pm
parsanice wrote:
urtcor wrote:Thanks for your reply.
Cinema4D crashes when I run the Live Viewer. exactly on this point: Lights/Env. 4 (I attached the printscreen)

Same problem here. No matter how the scene is, even just a simple studio setup, it always crashes at this point.
Using 3.06 Windows 10

What would be great if you post example scene to let us reproducing it.
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Re: Free Octane Studio Tools - just updated for v3 alpha!

Postby parsanice » Sun Jun 25, 2017 10:23 pm

parsanice Sun Jun 25, 2017 10:23 pm
aoktar wrote:
parsanice wrote:
urtcor wrote:Thanks for your reply.
Cinema4D crashes when I run the Live Viewer. exactly on this point: Lights/Env. 4 (I attached the printscreen)

Same problem here. No matter how the scene is, even just a simple studio setup, it always crashes at this point.
Using 3.06 Windows 10

What would be great if you post example scene to let us reproducing it.


I've attached the scene file. I can't render this scene.
What I've just realized is, If you delete the softboxes from the scene ( the softboxes are from the octane studio tools pack by Josef Bsharah from the first post of this topic ) and start Octane, it will work fine (with HDRI). If you remove the softboxes, render, and then add them again, they give light and there's no problem. But Octane doesn't fire up with them already in the scene which is rather weird because they shouldn't be anything special, right? And more surprisingly, they work if you add them afterward.
I haven't tested with normal lights.
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Re: Free Octane Studio Tools - just updated for v3 alpha!

Postby aoktar » Sun Jun 25, 2017 11:17 pm

aoktar Sun Jun 25, 2017 11:17 pm
parsanice wrote:
aoktar wrote:I've attached the scene file. I can't render this scene.
What I've just realized is, If you delete the softboxes from the scene ( the softboxes are from the octane studio tools pack by Josef Bsharah from the first post of this topic ) and start Octane, it will work fine (with HDRI). If you remove the softboxes, render, and then add them again, they give light and there's no problem. But Octane doesn't fire up with them already in the scene which is rather weird because they shouldn't be anything special, right? And more surprisingly, they work if you add them afterward.
I haven't tested with normal lights.

Thanks for scene. There's different program patterns for sending and synchronising available datas. That's why just crashes at sending a scene. It propably will be fixed for next release.

EDIT: After diving to that more i notified this: There's a meshno=7 on data structure of tags but seems as 3 due maxlimit. I have limited the max meshno as 3 after some release. So it's causing a crash. You can change it as meshno=1 to fix and render fine.
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Re: Free Octane Studio Tools - just updated for v3 alpha!

Postby parsanice » Mon Jun 26, 2017 5:47 pm

parsanice Mon Jun 26, 2017 5:47 pm
aoktar wrote:
parsanice wrote:
aoktar wrote:I've attached the scene file. I can't render this scene.
What I've just realized is, If you delete the softboxes from the scene ( the softboxes are from the octane studio tools pack by Josef Bsharah from the first post of this topic ) and start Octane, it will work fine (with HDRI). If you remove the softboxes, render, and then add them again, they give light and there's no problem. But Octane doesn't fire up with them already in the scene which is rather weird because they shouldn't be anything special, right? And more surprisingly, they work if you add them afterward.
I haven't tested with normal lights.

Thanks for scene. There's different program patterns for sending and synchronising available datas. That's why just crashes at sending a scene. It propably will be fixed for next release.

EDIT: After diving to that more i notified this: There's a meshno=7 on data structure of tags but seems as 3 due maxlimit. I have limited the max meshno as 3 after some release. So it's causing a crash. You can change it as meshno=1 to fix and render fine.


I see. Yes that fixed the problem! Thank you.
Will you undo the maxlimit in next releases?
MB: Gigabyte Designare-EX X99
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RAM: Corsair Vengence LPX 32 Gb
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