R17 Take System and Octane Render Settings Path

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: R17 Take System and Octane Render Settings Path

Postby GIOLETS » Fri Apr 15, 2016 12:02 pm

GIOLETS Fri Apr 15, 2016 12:02 pm
Ah, very easy to say:

http://c4d.cn/help/r17/US/html/54506.html

you have just to set in render settings as Save Tab file, some variables like:

$take: that read the name of the take list and put it as folder name or file name, etc.
$rs: Current Render Setting name

etc.

very useful if you have to generate a lot of images (like for a configurator f.example).

It seems to work from the Cinema4d Save file tab name, but not from Octane Renderer passes Tab

0.jpg


1.jpg
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Re: R17 Take System and Octane Render Settings Path

Postby joecurrie » Fri Apr 15, 2016 10:10 pm

joecurrie Fri Apr 15, 2016 10:10 pm
GIOLETS wrote:Hi I've made also my test and the Takes System seem to go very well with all the elements of the scene.
I've found also that token don't work, so I ask if is possible in the future to have this feature because would be really useful when you have a lot of name of files to give; with token the name could be read directly from the Take list.


+1 this. The Take system is super useful and works perfectly apart from the save tokens.

Not sure if this page is of any use? - https://developers.maxon.net/docs/Cinem ... ystem.html

Also this page is a good explanation of how tokens work - https://help.maxon.net/#54506

Super useful for rendering still variations.
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Re: R17 Take System and Octane Render Settings Path

Postby aoktar » Fri Apr 15, 2016 10:56 pm

aoktar Fri Apr 15, 2016 10:56 pm
Thanks! Added to my list. I'll check for possibility. Problem is we use custom gui and functions for some file operations. I hope that's possible to inject.
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Re: R17 Take System and Octane Render Settings Path

Postby Kemanjo » Fri Apr 29, 2016 9:57 am

Kemanjo Fri Apr 29, 2016 9:57 am
+1 for tokens in octane passes path.
Really need it!
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Re: R17 Take System and Octane Render Settings Path

Postby Morris » Wed May 25, 2016 8:53 am

Morris Wed May 25, 2016 8:53 am
I have same problem. Cann't save render passes with different takes. It's possible to add tokens function to plugin?
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Re: R17 Take System and Octane Render Settings Path

Postby aoktar » Wed May 25, 2016 11:49 am

aoktar Wed May 25, 2016 11:49 am
Not yet. Try C4D's multi-pass saving route.
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Re: R17 Take System and Octane Render Settings Path

Postby josephfagan » Wed Jun 01, 2016 5:26 pm

josephfagan Wed Jun 01, 2016 5:26 pm
Is the Take system still broken with Octane 3.0? If so any idea when this functionality will be compatible with Octane? As the Take system is the closest thing C4D has to Maya's render layers It is necessary for our team to use.

thanks

Joseph
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Re: R17 Take System and Octane Render Settings Path

Postby aoktar » Thu Jun 02, 2016 1:00 am

aoktar Thu Jun 02, 2016 1:00 am
josephfagan wrote:Is the Take system still broken with Octane 3.0? If so any idea when this functionality will be compatible with Octane? As the Take system is the closest thing C4D has to Maya's render layers It is necessary for our team to use.

thanks

Joseph


Not broken. It's not implemented. Use C4D's native image save sections if you need. I'll not add this functionality on passes in any short time. It's not easy or possible atm.
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Re: R17 Take System and Octane Render Settings Path

Postby johnny1k » Wed Aug 16, 2017 10:17 am

johnny1k Wed Aug 16, 2017 10:17 am
Correct me if I'm wrong, but isn't the only thing keeping the take system from working with octane, the lack of token support in the save path of the octane render settings? Everything else should be taken care of by C4D itself (Changing tags/visibility settings/render settings) and seamlessly translate over to octane without any changes from your side.
Implementing tokens would also be very helpful in other scenarios, for instance when you automatically want to name your output renderings to the name of your project file. I also noticed, that relative paths are not supported in the multipass output path of octane (Maybe I'm missing something : ) ).

This should be fairly easy to implement and would go a long way of making octane for C4D more production friendly. If you're unsure of what the token system does exactly I'd be happy to help out where I can.
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