Hi all!
I was wandering if it's possible to render splines with an emitting material?
I have a scene with a spline object with a octane tag on it. "Render as Hair" is check on the "Hair" tab.
What I want is to turn the spline in a light source.
I understand that since the spline is not a geometry it makes sense that the emission shader won't see it,
however I was hoping maybe there is a work around.
PS: Just to use a sweep nurb and generate geometry from the splines doesn't work for me cause I have LOTS of splines and will kill the viewport and octane.