Convert Octane Scatter objects to C4D instances?

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: Convert Octane Scatter objects to C4D instances?

Postby Jukyan » Wed Jan 10, 2018 11:49 am

Jukyan Wed Jan 10, 2018 11:49 am
I don't get how pressing "C" is doing anything.
I'm also in need of converting a scattered distribution to mesh : /
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Re: Convert Octane Scatter objects to C4D instances?

Postby TonyBoy » Wed Jan 10, 2018 6:39 pm

TonyBoy Wed Jan 10, 2018 6:39 pm
Did you switch to "Display Type=Object" first? I ask because I'm not sure how to go about it.
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Re: Convert Octane Scatter objects to C4D instances?

Postby milanm » Wed Jan 10, 2018 6:48 pm

milanm Wed Jan 10, 2018 6:48 pm
I just tried this and it looks like it doesn't work anymore. Hm... I'm on 3.07 R2 btw. :?

Regards
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Re: Convert Octane Scatter objects to C4D instances?

Postby sigurdhoeyen » Sun Jun 03, 2018 12:36 pm

sigurdhoeyen Sun Jun 03, 2018 12:36 pm
Hi there,

I just tried Ahmet's display as object hit c trick but it doesn't work for me... doesn't matter how hard I hit C :) is this a version thing I'm still on 3.07 or am I missing something.

Thanks
OCTANE 3.07.R2 / 4.0
WINDOWS 10
C4D R18
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Re: Convert Octane Scatter objects to C4D instances?

Postby milanm » Wed Jun 06, 2018 10:59 am

milanm Wed Jun 06, 2018 10:59 am
Hi

I just wanted to let everyone know that this has been fixed in the "3.08.1 version" of the plugin. Hitting C now works as expected, there was nothing wrong with your keyboards. ;)

Cheers
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Re: Convert Octane Scatter objects to C4D instances?

Postby hqhempen » Mon Dec 17, 2018 10:51 pm

hqhempen Mon Dec 17, 2018 10:51 pm
Perhaps in versions prior to R19 that C trick worked, but R19 has been acting very goofy for me vs. previous versions.

The editable trick does work but it doesn't respect all the random / plain effectors applied to an Octane Scatter object. All my geometry scales down and mismatches unfortunately. Any way to keep an editable Scatter object to respect C4D effectors?
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Re: Convert Octane Scatter objects to C4D instances?

Postby milanm » Tue Dec 18, 2018 3:35 am

milanm Tue Dec 18, 2018 3:35 am
Yes it looks like it's broken again. (I'm on 4.01.1 and R19) :(

One method that worked for me recently is this:

- Switch 'Display type' to Object
- Create a Connect object and uncheck 'Weld'
- Drag the Scatter inside Connect
- Select Connect and hit C

Cheers
Milan
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macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
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Re: Convert Octane Scatter objects to C4D instances?

Postby decade » Wed Mar 27, 2019 7:02 pm

decade Wed Mar 27, 2019 7:02 pm
milanm wrote:Yes it looks like it's broken again. (I'm on 4.01.1 and R19) :(

One method that worked for me recently is this:

- Switch 'Display type' to Object
- Create a Connect object and uncheck 'Weld'
- Drag the Scatter inside Connect
- Select Connect and hit C

Cheers
Milan


Great tip Milan !
I needed to do this today for the 1st time & found your solution.
I always forget how useful the 'Connect' object is for these kind of workarounds.
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