Convert Octane Scatter objects to C4D instances?

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Convert Octane Scatter objects to C4D instances?

Postby martincarlson » Thu Feb 04, 2016 10:00 am

martincarlson Thu Feb 04, 2016 10:00 am
Is this possible? Say Octane scatter has generated 100 trees for me. I like the postition of all hundred trees except in one place where I want to remove 10 trees.
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Re: Convert Octane Scatter objects to C4D instances?

Postby bepeg4d » Thu Feb 04, 2016 10:39 am

bepeg4d Thu Feb 04, 2016 10:39 am
Hi Martin,
probably I have not understood the question, but can't you use a vertex map to remove the 10 trees?
ciao beppe
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Re: Convert Octane Scatter objects to C4D instances?

Postby martincarlson » Thu Feb 04, 2016 10:51 am

martincarlson Thu Feb 04, 2016 10:51 am
bepeg4d wrote:Hi Martin,
probably I have not understood the question, but can't you use a vertex map to remove the 10 trees?
ciao beppe


Ah. Yes. That might work. Thanks!
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Re: Convert Octane Scatter objects to C4D instances?

Postby VVG » Sat Aug 12, 2017 9:03 pm

VVG Sat Aug 12, 2017 9:03 pm
Convert Octane Scatter to object (curent state to Object)

how?
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
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Re: Convert Octane Scatter objects to C4D instances?

Postby milanm » Sun Aug 13, 2017 11:36 am

milanm Sun Aug 13, 2017 11:36 am
VVG wrote:Convert Octane Scatter to object (curent state to Object)

how?


1. Set Maximum Time to 1 in Project Settings if you don't want any animation.
2. Delete everything except the Scatter object and all geometry that you want to convert.
3. Start LiveViewer -> Export To ... -> Animated Package (orbx)
4. Open the exported orbx in Standalone and use File -> Unpack package...
5. Import geometry.abc from assets folder in C4D with Scale option set to Meters.
6. Use the free Instance Vault plugin and Search option in Object Browser to convert objects to instances.

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Re: Convert Octane Scatter objects to C4D instances?

Postby VVG » Mon Aug 14, 2017 3:28 pm

VVG Mon Aug 14, 2017 3:28 pm
milanm wrote:
VVG wrote:Convert Octane Scatter to object (curent state to Object)

how?


1. Set Maximum Time to 1 in Project Settings if you don't want any animation.
2. Delete everything except the Scatter object and all geometry that you want to convert.
3. Start LiveViewer -> Export To ... -> Animated Package (orbx)
4. Open the exported orbx in Standalone and use File -> Unpack package...
5. Import geometry.abc from assets folder in C4D with Scale option set to Meters.
6. Use the free Instance Vault plugin and Search option in Object Browser to convert objects to instances.

Regards
Milan


thanks, I will try this method.
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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Re: Convert Octane Scatter objects to C4D instances?

Postby aoktar » Tue Aug 15, 2017 3:55 pm

aoktar Tue Aug 15, 2017 3:55 pm
Try to switch to "Display Type=Object" and press 'C' while clones are visible.
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Re: Convert Octane Scatter objects to C4D instances?

Postby VVG » Tue Aug 15, 2017 4:12 pm

VVG Tue Aug 15, 2017 4:12 pm
aoktar wrote:Try to switch to "Display Type=Object" and press 'C' while clones are visible.


cool. Thanks!
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Re: Convert Octane Scatter objects to C4D instances?

Postby milanm » Tue Aug 15, 2017 4:52 pm

milanm Tue Aug 15, 2017 4:52 pm
aoktar wrote:Try to switch to "Display Type=Object" and press 'C' while clones are visible.


Hahaha. You killed me. Nice. Thank you. I didn't even try that... (shaking my head)

Ahmet. Please, if you have any more tricks like that, that maybe only you know about, because, well, you made the plugin, it would be really nice if you shared them with us on the forum occasionally. Maybe in a sticky topic. No video, just short text posts just like your tip above. Only plugin specific stuff, about scatter, node editor, material stacking etc. Short and quick.

I see some tips like that in the release threads, but they get lost after a new version comes out. It's hard to keep track.

Regards
Milan
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Re: Convert Octane Scatter objects to C4D instances?

Postby aoktar » Tue Aug 15, 2017 11:22 pm

aoktar Tue Aug 15, 2017 11:22 pm
milanm wrote:
aoktar wrote:Try to switch to "Display Type=Object" and press 'C' while clones are visible.


Hahaha. You killed me. Nice. Thank you. I didn't even try that... (shaking my head)

Ahmet. Please, if you have any more tricks like that, that maybe only you know about, because, well, you made the plugin, it would be really nice if you shared them with us on the forum occasionally. Maybe in a sticky topic. No video, just short text posts just like your tip above. Only plugin specific stuff, about scatter, node editor, material stacking etc. Short and quick.

I see some tips like that in the release threads, but they get lost after a new version comes out. It's hard to keep track.

Regards
Milan

;) surely happy to help and I'll add this and more to end of manual, thanks!
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