Hi
I'm trying to make a double sided material.
I assume it's not currently possible with Octane in C4D?
I saw on another thread that's possible in Maya now, using "Polygon normal" as the mix amount.
Can something like this be implemented in the C4D plugin.
If Octane could use C4D's Normal Direction effect, it could work?
While I'm on shaders, (and I know this has been discussed before), please could a shader layering system be implemented?
I think this is currently my biggest hurdle.
Thanks to the plugin devs!