Double sided material

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Double sided material

Postby JPCastel » Sun Dec 20, 2015 11:51 pm

JPCastel Sun Dec 20, 2015 11:51 pm
Hi
I'm trying to make a double sided material.
I assume it's not currently possible with Octane in C4D?
I saw on another thread that's possible in Maya now, using "Polygon normal" as the mix amount.
Can something like this be implemented in the C4D plugin.
If Octane could use C4D's Normal Direction effect, it could work?

While I'm on shaders, (and I know this has been discussed before), please could a shader layering system be implemented?
I think this is currently my biggest hurdle.

Thanks to the plugin devs!
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Re: Double sided material

Postby ratata » Sun Dec 20, 2015 11:58 pm

ratata Sun Dec 20, 2015 11:58 pm
It is possible, use "Side" shader as tex in Mix material.
http://www.twitter.com/sandidolsak

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Re: Double sided material

Postby JPCastel » Mon Dec 21, 2015 12:01 am

JPCastel Mon Dec 21, 2015 12:01 am
You legend, now how did I miss that. I even remember seeing that a while back. Was looking for something like normal. :oops:

Thank you.
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Re: Double sided material

Postby shlndr » Wed Jul 26, 2017 6:23 am

shlndr Wed Jul 26, 2017 6:23 am
ratata wrote:It is possible, use "Side" shader as tex in Mix material.


@ratata this was a huge help, thanks!
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