Hello all
I'm trying to achieve subsurface scattering look using octane. I've watched inlifethrilll's tutorial about it but still a little confused.
There are 2 nodes, absorption and scattering but Is it the rgb value we put each node or is it float texture?
I tried this and that and achieved a similar look but I would like to know how it exactly works instead of having to go through trial and errors and happy mistake..
Can anyone explain please?