How to Disable Texture Tiling?

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Re: How to Disable Texture Tiling?

Postby LanceClayton » Fri Nov 17, 2017 9:43 am

LanceClayton Fri Nov 17, 2017 9:43 am
I swapped one of the images used in your sample file (opacity channel) with a coloured logo and my render was showing simply the silhouette of the logo shape stuck on the cylinder, all white, no colour or visual detail. ie it was just a white sticker.
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Re: How to Disable Texture Tiling?

Postby aoktar » Fri Nov 17, 2017 9:47 am

aoktar Fri Nov 17, 2017 9:47 am
LanceClayton wrote:I swapped one of the images used in your sample file (opacity channel) with a coloured logo and my render was showing simply the silhouette of the logo shape stuck on the cylinder, all white, no colour or visual detail. ie it was just a white sticker.

Again: You should do a proper setup for your images. You can't use "alpha mode" in imagetexture if your image hasn't that.
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Re: How to Disable Texture Tiling?

Postby LanceClayton » Fri Nov 17, 2017 10:23 am

LanceClayton Fri Nov 17, 2017 10:23 am
Thanks Aoktar, I'm really trying to follow but I'm missing something. Please see my variation of your 'Stacking' file, there must be something that I'm not understanding.

My image has an alpha channel and is loaded into the opacity channel exactly where yours was.

We'll get there!
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stacking-LC.zip
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Re: How to Disable Texture Tiling?

Postby niestudio » Sat Nov 18, 2017 2:29 pm

niestudio Sat Nov 18, 2017 2:29 pm
Hi Lance,
Your image does have an alpha, but you haven't told octane to use it.

you're type is currently set to normal:
normal.jpg


change it to alpha, and you'll get what you expect:
alpha.jpg


If you want the same image in your diffuse, just duplicate the image texture node and plug it into diffuse (with the type reset to normal).
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Re: How to Disable Texture Tiling?

Postby LanceClayton » Thu Nov 23, 2017 4:47 am

LanceClayton Thu Nov 23, 2017 4:47 am
Finally got it!

Thank you all for helping out.

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Re: How to Disable Texture Tiling?

Postby LanceClayton » Thu Nov 23, 2017 5:33 am

LanceClayton Thu Nov 23, 2017 5:33 am
Actually, another thing.

I can't get that decal approach to work with a mix material?

Am I doing something wrong?

Please see the attached project file.
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Re: How to Disable Texture Tiling?

Postby aoktar » Thu Nov 23, 2017 10:18 am

aoktar Thu Nov 23, 2017 10:18 am
LanceClayton wrote:Actually, another thing.

I can't get that decal approach to work with a mix material?

Am I doing something wrong?

Please see the attached project file.

You can't use mix materials.
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Re: How to Disable Texture Tiling?

Postby LanceClayton » Thu Nov 23, 2017 12:03 pm

LanceClayton Thu Nov 23, 2017 12:03 pm
Okay, in the event of anyone needing a mix material base then my method of creating a very large texture with many pixels worth of empty space around the logo (as a buffer) is a successful workaround to the tiling problem.

Is there no other way to do die-cut decals (via alpha layer) on top of a base texture WITH NO VISIBLE TILING of the decal? I'm happy with my method for now but if there's a better way then I'm always keen to take that on.
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Re: How to Disable Texture Tiling?

Postby aoktar » Thu Nov 23, 2017 12:47 pm

aoktar Thu Nov 23, 2017 12:47 pm
LanceClayton wrote:Okay, in the event of anyone needing a mix material base then my method of creating a very large texture with many pixels worth of empty space around the logo (as a buffer) is a successful workaround to the tiling problem.

Is there no other way to do die-cut decals (via alpha layer) on top of a base texture WITH NO VISIBLE TILING of the decal? I'm happy with my method for now but if there's a better way then I'm always keen to take that on.

1-Using mix materials are not possible sorry. Make your mix materials with same way how you do stacking.
2-"WITH NO VISIBLE TILING": this is still not clear what you mean after a lof of help attemps. I said you can use non-tiling of texture tags. Please read release notes about material mixing from manual.
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Re: How to Disable Texture Tiling?

Postby LanceClayton » Thu Nov 23, 2017 1:18 pm

LanceClayton Thu Nov 23, 2017 1:18 pm
Thanks Aoktar, I do appreciate the help. When I get a moment I'll prepare a bare bones project file showing my problem and perhaps when you see the issue that I get then we will further align on understanding of the challenge that I'm struggling with and what I'm missing.

At current, I understand your explained method for decals when layered atop a diffuse or glossy material, and I can get that working no trouble after the clear explanations here. But that stacking method doesn't work atop a mix material (as you noted)....that's why I have to stick with my workaround on this project for the time being.
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