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LanceClayton wrote:I swapped one of the images used in your sample file (opacity channel) with a coloured logo and my render was showing simply the silhouette of the logo shape stuck on the cylinder, all white, no colour or visual detail. ie it was just a white sticker.
LanceClayton wrote:Actually, another thing.
I can't get that decal approach to work with a mix material?
Am I doing something wrong?
Please see the attached project file.
LanceClayton wrote:Okay, in the event of anyone needing a mix material base then my method of creating a very large texture with many pixels worth of empty space around the logo (as a buffer) is a successful workaround to the tiling problem.
Is there no other way to do die-cut decals (via alpha layer) on top of a base texture WITH NO VISIBLE TILING of the decal? I'm happy with my method for now but if there's a better way then I'm always keen to take that on.
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