Testing Beta 0.49/0.50 ( Old version)

Forums: Testing Beta 0.49/0.50 ( Old version)
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby aoktar » Sun May 12, 2013 1:07 pm

aoktar Sun May 12, 2013 1:07 pm
Andygp wrote:The new Version Crashes c4d 14.041 Studio, it cant start.

Are you remove all older data from any where? this can cause, also try to remove octane windows from startup layouts
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby badmilk69 » Sun May 12, 2013 1:21 pm

badmilk69 Sun May 12, 2013 1:21 pm
Andygp wrote:The new Version Crashes c4d 14.041 Studio, it cant start.

Andy same happened to me, cause i forgot to put file in main c4d folder, check installation video posted by aoktar.
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby Andygp » Sun May 12, 2013 1:52 pm

Andygp Sun May 12, 2013 1:52 pm
Ok, it Goes, the Files in the main i have changed.
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby aoktar » Sun May 12, 2013 1:56 pm

aoktar Sun May 12, 2013 1:56 pm
thanks, enjoy it
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby Silverwing » Sun May 12, 2013 3:04 pm

Silverwing Sun May 12, 2013 3:04 pm
re: motionblur - you can now use the multipass feature to render out a motion vector pass to use with post blur.


@ mate:

Thanks for this suggestion! I know that this option exist.
Unfortunately I have a lot of stuff in my animations that post blur does not handle to the accuracy I´d like it to. Those things are e.g. transparent objects, intersections between objects that move in different speeds / directions, depth of field etc.

So I´d really appreciate it if it would be possible to implement the sub frame blur. I guess it could be done more easily now with the new mesh update options.

Cheers,
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby aoktar » Sun May 12, 2013 3:09 pm

aoktar Sun May 12, 2013 3:09 pm
Silverwing wrote:
re: motionblur - you can now use the multipass feature to render out a motion vector pass to use with post blur.


@ mate:

Thanks for this suggestion! I know that this option exist.
Unfortunately I have a lot of stuff in my animations that post blur does not handle to the accuracy I´d like it to. Those things are e.g. transparent objects, intersections between objects that move in different speeds / directions, depth of field etc.

So I´d really appreciate it if it would be possible to implement the sub frame blur. I guess it could be done more easily now with the new mesh update options.

Cheers,
Silverwing


sub-frame mblur is not so easy. I have give a try but no succes. In future i'm going to try again.
So you can check option like:
increase output fps, lower samples. Retime in compositing software.
I know it's not a good choice, but only second way is that
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby albaglib » Sun May 12, 2013 4:33 pm

albaglib Sun May 12, 2013 4:33 pm
hello aoktar
I remove all older data from any where but i have a crash at startup !
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby aoktar » Sun May 12, 2013 4:43 pm

aoktar Sun May 12, 2013 4:43 pm
albaglib wrote:hello aoktar
I remove all older data from any where but i have a crash at startup !


Hi,
if so can you show some me info to understand
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby LudovicRouy » Sun May 12, 2013 4:55 pm

LudovicRouy Sun May 12, 2013 4:55 pm
Hello,

The 64 bit version make c4d crash but it run as expected in 32bit (secondary plugins directory is renamed to avoid conflict in "00 plugins" so they are not detected by c4d)

I've deleted the old version and made a new folder in the C4D plugin main directory so it couldn't be a old version bug...

infos:

Signature du problème :
Nom d’événement de problème: APPCRASH
Nom de l’application: CINEMA 4D 64 Bit.exe
Version de l’application: 14.0.3.4
Horodatage de l’application: 50bf03f3
Nom du module par défaut: KERNELBASE.dll
Version du module par défaut: 6.1.7601.18015
Horodateur du module par défaut: 50b8479b
Code de l’exception: c06d007f
Décalage de l’exception: 0000000000009e5d
Version du système: 6.1.7601.2.1.0.256.1
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: d38f
Information supplémentaire n° 2: d38fe7326f9e95b44924a61deab1177a
Information supplémentaire n° 3: a73a
Information supplémentaire n° 4: a73ae41f15e5c1b041846b7092978078
Last edited by LudovicRouy on Sun May 12, 2013 5:04 pm, edited 2 times in total.
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby albaglib » Sun May 12, 2013 4:59 pm

albaglib Sun May 12, 2013 4:59 pm
aoktar,
i made a zip with some info : https://dl.dropboxusercontent.com/u/28976755/Info.zip
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