Testing Beta 0.49/0.50 ( Old version)

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Testing Beta 0.49/0.50 ( Old version)

Postby aoktar » Sat May 11, 2013 8:15 pm

aoktar Sat May 11, 2013 8:15 pm
VERSION Beta 0.49 (SDK 1.14)

Hi all,

New Features
- Improved geometry update functionality
- Background/Foreground images with alpha (at this moment only for Live View, in development )
- Material previews for content browser
- Sdk 1.14 features
- Improved stability, fixes for bugs
- Multipass rendering (support c4d/octane channels, please report missing channels)
- Load ocs works but has a limitation. Cannot load sub nodegraph materials
- Save ocs will crash because need exported obj file( i'm going implement soon)
- Livedb material manager
- Objecttag for realtime geometry updates
- Improved daylighttag( sun size, sun/sky color)
- Improved realtime updates for bitmap sequences

Roadmap:
-Some fixes on material system
-Optimisations
-Better color sliders
-Save/load ocs improvements
-Material node editor

INSTALLATION:
Remove all octane and plugin related old files. And copy files to c4doctane folder under plugins directory.

REPORTS:
If you encounter any crash or problems, please post this thread.
If it possible put some crash report files, picture or video captures, scene files, etc.....


Beta 0.49 Windows R13:
http://render.otoy.com/customerdownload ... .9-R13.zip

Beta 0.49 Windows R14:
http://render.otoy.com/customerdownload ... .9-R14.zip

Finally Macos version for testing:

Beta 0.50 Macos R14:
http://render.otoy.com/customerdownload ... Macosx.zip

Beta 0.50 Macos R13:
http://render.otoy.com/customerdownload ... Macosx.zip




Last edited by aoktar on Fri Jun 14, 2013 3:06 pm, edited 14 times in total.
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Re: Testing Beta 0.49 (SDK 1.14) **** LAST VERSION ****

Postby Druzic » Sat May 11, 2013 9:17 pm

Druzic Sat May 11, 2013 9:17 pm
Brilliant!! :P
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby Pixelkingdom » Sat May 11, 2013 10:07 pm

Pixelkingdom Sat May 11, 2013 10:07 pm
Amazing! Everything works fine for me! Good work! Thx aoktar!
Do u know when motionblur will be available?
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby aoktar » Sat May 11, 2013 10:33 pm

aoktar Sat May 11, 2013 10:33 pm
Pixelkingdom wrote:Amazing! Everything works fine for me! Good work! Thx aoktar!
Do u know when motionblur will be available?


Thanks, enjoy it!!! This is a test release, not approved for stability
I hear that Geometry motion blur is far, but camera blur is in near future
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby Silverwing » Sun May 12, 2013 1:50 am

Silverwing Sun May 12, 2013 1:50 am
Great release aoktar!

Hopefully there will be a motion blur update soon ;-)
Would it be possible to get the sub-step motion blur to work so we don´t stuck with no option till we get full geo motion blur?

Anyway great and fast work!

Cheers,
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby mate » Sun May 12, 2013 7:41 am

mate Sun May 12, 2013 7:41 am
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby mate » Sun May 12, 2013 7:42 am

mate Sun May 12, 2013 7:42 am
re: motionblur - you can now use the multipass feature to render out a motion vector pass to use with post blur.
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby mate » Sun May 12, 2013 7:45 am

mate Sun May 12, 2013 7:45 am
PS: The people in the sky bar look suspiciously like those guys here http://www.youtube.com/watch?v=6GduPyVcCrM

;)

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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby WellDone » Sun May 12, 2013 8:30 am

WellDone Sun May 12, 2013 8:30 am
You have been very quick, thank you!
Now I'm testing it on my windows7 32bit.
It' s amazing! :shock:
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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

Postby Andygp » Sun May 12, 2013 1:05 pm

Andygp Sun May 12, 2013 1:05 pm
The new Version Crashes c4d 14.041 Studio, it cant start.
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