Octane exporter for C4D version 0.12b (current)

Forums: Octane exporter for C4D version 0.12b (current)
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: Octane exporter for C4D version 0.12b (current)

Postby shibinss » Tue Feb 11, 2014 9:32 pm

shibinss Tue Feb 11, 2014 9:32 pm
how about c4d R15 version ?? possible ?
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Re: Octane exporter for C4D version 0.12b (current)

Postby abstrax » Tue Feb 11, 2014 10:52 pm

abstrax Tue Feb 11, 2014 10:52 pm
shibinss wrote:how about c4d R15 version ?? possible ?

I don't have a r15 unfortunately, but does the R12 build version not work in R15? I can make a R14 build, but I don't know if that helps.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: Octane exporter for C4D version 0.12b (current)

Postby enigmasi » Fri Mar 21, 2014 9:16 pm

enigmasi Fri Mar 21, 2014 9:16 pm
can't we use instances instead of exporting?
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Re: Octane exporter for C4D version 0.12b (current)

Postby abstrax » Fri Mar 21, 2014 9:22 pm

abstrax Fri Mar 21, 2014 9:22 pm
enigmasi wrote:can't we use instances instead of exporting?

What exactly do you mean?
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Re: Octane exporter for C4D version 0.12b (current)

Postby enigmasi » Sat Mar 22, 2014 4:35 pm

enigmasi Sat Mar 22, 2014 4:35 pm
when I export scene to standalone, can't I use instances instead of doing it in octane?
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Re: Octane exporter for C4D version 0.12b (current)

Postby bepeg4d » Sat Mar 22, 2014 4:56 pm

bepeg4d Sat Mar 22, 2014 4:56 pm
now that alembic is arrived, we have a new possibility.
we can export the instance objects with alembic and the rest of the scene with the classic obj exporter ;)
cinema can export in alembic only the selected items, so you need only to hide them before using the marcus exporter and then, use an object group in standalone ;)
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Re: Octane exporter for C4D version 0.12b (current)

Postby enigmasi » Mon Mar 24, 2014 1:33 pm

enigmasi Mon Mar 24, 2014 1:33 pm
for example, plants etc. and positions of instances
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Re: Octane exporter for C4D version 0.12b (current)

Postby bepeg4d » Mon Mar 24, 2014 1:46 pm

bepeg4d Mon Mar 24, 2014 1:46 pm
yes, select a mograph cloner and export it via alembic with the "export selected only" enabled and import it in the standalone. the number of meshes should be equal to the number of cloners and the tris should be equal to only one copy of the object.
if the cloned object has more then one material, then it's useful to set the materials via polygon selection so you don't need to run a lua script for correcting the pins of the alembic node.
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Re: Octane exporter for C4D version 0.12b (current)

Postby enigmasi » Fri Mar 28, 2014 10:43 am

enigmasi Fri Mar 28, 2014 10:43 am
thank you, I will try
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Re: Octane exporter for C4D version 0.12b (current)

Postby ingostan » Fri Jun 13, 2014 10:19 am

ingostan Fri Jun 13, 2014 10:19 am
Hello you clever people :D

I'm having trouble with the exporter plugin. I have an animation with several clone objects - thats not the problem - the problem is i don't know how to set the exposure and all the things regarding the imager and the camera objects - witch of cause are attached to the old render target object. When i make a new render target object manually and attached the old imager to this and the old camera object it works fine as long as its the render target object that has focus - however when you render an animation it will always have the mesh object in focus and all my settings in camera and imager are ignored (that is the same when i adjust in the old render target) - Help would be VERY much appreciated

Regards
Arne
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