Octane exporter for C4D version 0.12b (current)

Forums: Octane exporter for C4D version 0.12b (current)
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

Re: Octane exporter for C4D version 0.12b (current)

Postby JackMcRip » Fri Nov 30, 2012 11:55 am

JackMcRip Fri Nov 30, 2012 11:55 am
I have tested a lot now.
I love it :o :D

The material changes in Octane stay after saving and changing C4D-scene :)
-woow-

The last octane with the plugin making a lot of fun!

I cant wait to render directly in Cinema 4D ;)
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
JackMcRip
Licensed Customer
Licensed Customer
 
Posts: 96
Joined: Thu Jun 03, 2010 1:33 pm

Re: Octane exporter for C4D version 0.12b (current)

Postby RK-art » Sun Dec 16, 2012 12:46 pm

RK-art Sun Dec 16, 2012 12:46 pm
I cant wait to render directly in Cinema 4D


Me too !!!
Win 7 Ultimate 64 / 4 x Geforce GTX 590 / Intel 7 @4.00 Ghz / 24GB RAM
RK-art
Licensed Customer
Licensed Customer
 
Posts: 39
Joined: Thu Jul 01, 2010 10:09 pm

Re: Octane exporter for C4D version 0.12b (current)

Postby areafilm » Fri Jan 18, 2013 2:32 pm

areafilm Fri Jan 18, 2013 2:32 pm
Oh yes! I too can't wait for integrated Octane Render Engine in C4D!!! :)
User avatar
areafilm
Licensed Customer
Licensed Customer
 
Posts: 115
Joined: Fri Apr 09, 2010 2:28 pm
Location: Varese - ITALY

Re: Octane exporter for C4D version 0.12b (current)

Postby macray » Wed Jan 23, 2013 9:15 am

macray Wed Jan 23, 2013 9:15 am
would it be possible to have Octane automatically change 'render instances' to normal meshes - and thereby export them? It's quite a job to uncheck all those settings when you have an extensive hierarchy in C4D when you have loads of them in the scene and realize that Octane won't show them when the rendering starts...
Octane running @ Dell Precision M6800 laptop, nVidia quadro 3100M
User avatar
macray
Licensed Customer
Licensed Customer
 
Posts: 42
Joined: Mon May 31, 2010 3:42 pm

Re: Octane exporter for C4D version 0.12b (current)

Postby bepeg4d » Wed Jan 23, 2013 4:02 pm

bepeg4d Wed Jan 23, 2013 4:02 pm
you can do it easily in c4d ;)
simply click on the eye at the top right of the object manager and you can select all the instances (or other kind of objects) in your scene in one time.
ciao beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9953
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Octane exporter for C4D version 0.12b (current)

Postby Alessandrobassp » Tue Jan 29, 2013 12:58 am

Alessandrobassp Tue Jan 29, 2013 12:58 am
Hello everyone!!
Octane for C4D will also be available for Cinema version 11.5? ... I hope so, I have that!


Thanks :cry:
Alessandrobassp
Licensed Customer
Licensed Customer
 
Posts: 14
Joined: Tue May 29, 2012 1:26 am

Re: Octane exporter for C4D version 0.12b (current)

Postby abstrax » Tue Jan 29, 2013 6:45 am

abstrax Tue Jan 29, 2013 6:45 am
Alessandrobassp wrote:Hello everyone!!
Octane for C4D will also be available for Cinema version 11.5? ... I hope so, I have that!


Thanks :cry:


See here:
viewtopic.php?p=115407#p115407

Regarding Mac OS: Currently there is no Octane SDK available for Mac OS, so there won't be a Mac version of the plugin. At least not initially.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5484
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: Octane exporter for C4D version 0.12b (current)

Postby indexofrefraction » Wed Apr 10, 2013 11:46 am

indexofrefraction Wed Apr 10, 2013 11:46 am
abstrax wrote:urrently there is no Octane SDK available for Mac OS, so there won't be a Mac version of the plugin. At least not initially.

any update on this ? :)
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
indexofrefraction
Licensed Customer
Licensed Customer
 
Posts: 178
Joined: Wed Jul 25, 2012 9:53 am

Re: Octane exporter for C4D version 0.12b (current)

Postby abstrax » Wed Apr 10, 2013 10:16 pm

abstrax Wed Apr 10, 2013 10:16 pm
indexofrefraction wrote:
abstrax wrote:urrently there is no Octane SDK available for Mac OS, so there won't be a Mac version of the plugin. At least not initially.

any update on this ? :)


We have been wrangling with the SDK for Mac the last 5 days (Linux took only 1/2 a day ...). It's still not working yet. There is still hope though. We will see today how it goes.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5484
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Export Standard Path and Filename

Postby Rogurt » Tue Jun 25, 2013 5:51 pm

Rogurt Tue Jun 25, 2013 5:51 pm
Hello there,

when no export path and project name is beeing entered in the export dialogue there won´t be a project written at all. Is that correct behaviour?
I thought I had gotten always an octane project and obj file in the past with the same path and filename as my c4d project.

Cheers,
Rogurt
Win7 64bit SP1; i72600k; 8GB Ram; NVidia GTX 560Ti
C4D R13 Studio; Maxwell 2.6; Octane 2.57
Rogurt
Licensed Customer
Licensed Customer
 
Posts: 16
Joined: Thu Nov 11, 2010 4:07 pm
PreviousNext

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: No registered users and 17 guests

Thu Apr 18, 2024 7:41 pm [ UTC ]