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Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Mon Mar 13, 2017 11:03 pm
by 3dhermit
Yes, thanks for the share , this is great , going to play with tonight !!! :D

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Tue Mar 14, 2017 6:39 pm
by mrom
this is really great! thank you! working fine in R16, 3063

edit: I'd say this is fantastic!

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Tue Mar 14, 2017 10:40 pm
by pxlntwrk
Hi,

many thanks for words !
I will post a slightly improved version (i hope) when i have some time for that. :D

Noodles mat
Image

another test
Image

ciao ;)

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Tue Mar 14, 2017 11:00 pm
by mrom
Thanks again. An option for more stickers would come in very handy :D

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Wed Mar 15, 2017 11:11 am
by pxlntwrk
Hi,

@mrom: i will post soon anther version with one more sticker slot, but its very easy to do with material stacking if you need, more.

thanks

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Thu Mar 16, 2017 5:56 pm
by jsuarez388
Hey,

First of all this seems like a great script! such a time saver. Unfortunately I'm testing in R17 and Octane V3.05 and I think it's not working. Even the test scene you provide in the download doesn't react to things I change in the script.

Maybe a tutorial on how to correctly use the script would come in handy. I noticed that the script creates a bunch of MIX materials, but only because I know that with scripts sometimes materials are hidden.

I did drag a new material to the base, but again, it doesn't update at all for me. Maybe i'm just doing something wrong.

Let me know, but looks great though!

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Thu Mar 16, 2017 7:31 pm
by pxlntwrk
hey jsuarez388 !

I'm really sorry that it does not work for you,

i think it will not work with versions below 3.06 because "ADD" and "SUBSTRACT" nodes are used several times.

and yes like you can see with nodegraph pix above there is a total of 5 mix mat (I think lighten things in the future )

I work with r18 but i add already some returns that's working with r15 and r16

you can find more info ( french) there >> http://frenchcinema4d.fr/showthread.php?81447-Octane-Dirt-grunge-Helper-(WIP)

Anyway as I already said I will post a version a little improved, as soon as possible.

thanks for testing


ps/ its simply an xpresso controlling Octane Mixmat etc, and bring some parameters togetehr in UserData ... python scripts (sources are at the beginning of each) are used for the functional part (UI) and not at all for the management of the materials.

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Sun Mar 19, 2017 12:43 pm
by nicolectro
Un énorme merci pour ce travail fantastique que tu partages avec les incapables du code comme moi. Script indispensable s'il en est !!

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

PostPosted: Sun Mar 19, 2017 1:11 pm
by VVG
Thanks! this is great and handy!

Re: PXL+DIRT grunge/dirt helper (2017/05/27 update)

PostPosted: Sat May 27, 2017 8:35 pm
by pxlntwrk
hi,
new version
update on top of the first post..
viewtopic.php?f=30&t=59827&hilit=pxl#p306211

Cheers