Hello,
I was recently watching a video of Woosung Kang at The 3D and Motion Design Show and he was showing how he created some spotlight animation for Odesza, in Redshift.
https://youtu.be/14rAMg29vaw?t=675
I tried to apply the same technique and see if I could do it in Octane, as I do not use Redshift.
Wether I used the Spotlight object OR the Spotlight distribution node, I couldnt get rid of the noise at the light source (see attached image).
If you see Woosung's presentation we can see that Redshift is able to clean very easily the light, even near the emission source.
Why can Octane still not do it in 2023? If it is me that is not using it properly, I would love somebody to show me how it is achievable. When I look at Spotlight in Blender, it seems so... easy...
Also, why can't we have a functional Spotlight object? Something easy to control in C4D viewport with fall off adjustment and with a visible light source, because in reality a spotlight is amitted from a circle source that should be visible, especially in the reflections.
Please can somebody clarify this subject that has been an enigmna for many years to me.
Thanks