Need the look of constant shading - How?

Forums: Need the look of constant shading - How?
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

Need the look of constant shading - How?

Postby KeeWe » Thu Mar 30, 2023 9:48 am

KeeWe Thu Mar 30, 2023 9:48 am
Hi guys,

Maybe Someone here can help me out. We are starting a new project going in a handpainted/cartoon/simple shading look. Therefore I need the look of "constant shading" from the viewport, like you can see in the attached pciture 1.

I can almsot 100% mimic the effect by simple using a texture emission node with surface brightness on and a value of 1 or 2. Disabling all the shadow options helps as well. The problem is: it influences the shadows on this objects of course.
See picture 2 where the look is right and picture 3 where the shadow is right. I would need a combination of those two.

Does anybody have an idea how to achieve it in octane? The last picture shows again what I need (right) and what I get (left)

I already searched online but couldn't find anything... maybe ther is an OSL script for that?

Thanks and all the best. :)

Edit: the order of the pictures is reversed.
Attachments
4.png
3.png
3.png (214.95 KiB) Viewed 441 times
2.png
2.png (198.5 KiB) Viewed 441 times
1.png
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
User avatar
KeeWe
Licensed Customer
Licensed Customer
 
Posts: 279
Joined: Wed Nov 27, 2013 11:32 am

Re: Need the look of constant shading - How?

Postby Tim_Twisted » Thu Mar 30, 2023 10:32 am

Tim_Twisted Thu Mar 30, 2023 10:32 am
Would a diffuse aov multiplied with shadows work? Otherwise I would disable all the bounces, and try to mix an illuminated leaf material with a diffuse leaf material to catch the shadows.
Tim_Twisted
Licensed Customer
Licensed Customer
 
Posts: 31
Joined: Mon Apr 23, 2018 1:31 pm

Re: Need the look of constant shading - How?

Postby bepeg4d » Fri Mar 31, 2023 6:38 am

bepeg4d Fri Mar 31, 2023 6:38 am
What about using a Toon material with 0 line thickness?
6E171987-0663-434E-B721-C887D9FB2DBB.jpeg


You need to add a Toon Directional light as a child of the DayLight Environment.

ciao,
Beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9954
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Need the look of constant shading - How?

Postby KeeWe » Fri Mar 31, 2023 8:51 am

KeeWe Fri Mar 31, 2023 8:51 am
Thought of this as well but you still get shadows of the leaves itself. By using emission you can almost get completely rid of them, but other shadows as well.

@Tim_Twisted

yep, shadow AOV will probably be the way the go. I just hope the latest fix really works. :)
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
User avatar
KeeWe
Licensed Customer
Licensed Customer
 
Posts: 279
Joined: Wed Nov 27, 2013 11:32 am

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: No registered users and 22 guests

Fri Apr 19, 2024 11:52 am [ UTC ]