Hi guys,
Maybe Someone here can help me out. We are starting a new project going in a handpainted/cartoon/simple shading look. Therefore I need the look of "constant shading" from the viewport, like you can see in the attached pciture 1.
I can almsot 100% mimic the effect by simple using a texture emission node with surface brightness on and a value of 1 or 2. Disabling all the shadow options helps as well. The problem is: it influences the shadows on this objects of course.
See picture 2 where the look is right and picture 3 where the shadow is right. I would need a combination of those two.
Does anybody have an idea how to achieve it in octane? The last picture shows again what I need (right) and what I get (left)
I already searched online but couldn't find anything... maybe ther is an OSL script for that?
Thanks and all the best.
Edit: the order of the pictures is reversed.