Proper way to use motion blur

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Re: Proper way to use motion blur

Postby aoktar » Thu Dec 08, 2022 3:23 pm

aoktar Thu Dec 08, 2022 3:23 pm
azumbrunnen wrote:What I mean with on/off is turning on and off viewport visibility. Could you confirm, that when you have a vdb smoke object moving at fast pace, and you turn on AOV motion vectors, that the VDB will look EXACTLY the same as if AOV vectors were off?

I don't have time for deep investigation but don't link a VDB to moving object. Just link emitter point to structure and leave VDB static
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Re: Proper way to use motion blur

Postby azumbrunnen » Thu Dec 08, 2022 3:28 pm

azumbrunnen Thu Dec 08, 2022 3:28 pm
what if the object is emitting smoke? how else would you do it, like a plane crashing?
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Re: Proper way to use motion blur

Postby aoktar » Thu Dec 08, 2022 4:59 pm

aoktar Thu Dec 08, 2022 4:59 pm
azumbrunnen wrote:what if the object is emitting smoke? how else would you do it, like a plane crashing?

Well, looks like we have a problem. I'm checking it, keep talking by DM
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Re: Proper way to use motion blur

Postby azumbrunnen » Thu Dec 08, 2022 8:16 pm

azumbrunnen Thu Dec 08, 2022 8:16 pm
It's a rabbit hole, with motion blur the vdb's stop to align with the geometry too. Let me know if you got my message I dm'd you.
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