C4D Asset Browser problem using Octane

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C4D Asset Browser problem using Octane

Postby SSmolak » Tue Dec 06, 2022 4:41 am

SSmolak Tue Dec 06, 2022 4:41 am
Problem using C4D Asset Browser with Octane is that Octane plugin make copy of all images loaded from it on disk C AppData\Roaming\Maxon\Maxon Cinema 4D 2023_732AD996\tex\assetdb folder. This is huge wasting of disk space especially using HDRI images.

If Octane can't use images directly from Asset Browser please add option to choose custom path for Assets storage. Using disc C for that is very bad idea because many people use this disc only for crucial system files for backup and security. Mostly times disc C has small amount of storage space for backup purpose to avoid system fault, viruses etc to make it easy to restore. Also clear image cache doesn't work for Assets storage path.
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Re: C4D Asset Browser problem using Octane

Postby hazenkind » Tue Dec 06, 2022 7:47 am

hazenkind Tue Dec 06, 2022 7:47 am
You should choose custom path for Assets storage.
I have an asset DB on a seperat HD and local asset db in ech project folder like the tex folder.
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Re: C4D Asset Browser problem using Octane

Postby SSmolak » Tue Dec 06, 2022 9:43 am

SSmolak Tue Dec 06, 2022 9:43 am
This is not what I mean. For every image loaded from Asset Browser Octane create its own copy in C4D main folder called "tex". This is completely not the same as choosing custom path for Asset storage.
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Re: C4D Asset Browser problem using Octane

Postby aoktar » Tue Dec 06, 2022 10:15 am

aoktar Tue Dec 06, 2022 10:15 am
SSmolak wrote:This is not what I mean. For every image loaded from Asset Browser Octane create its own copy in C4D main folder called "tex". This is completely not the same as choosing custom path for Asset storage.

it's only way to use these. No direct usage, save and use that. Is there a way to access for stored images without saving to hdd?
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Re: C4D Asset Browser problem using Octane

Postby SSmolak » Tue Dec 06, 2022 10:19 am

SSmolak Tue Dec 06, 2022 10:19 am
aoktar wrote:it's only way to use these. No direct usage, save and use that. Is there a way to access for stored images without saving to hdd?


Ok I understand limitations. But please make option for custom path for these like it is for Luts, OSL and other in options but not only for disc C.
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Re: C4D Asset Browser problem using Octane

Postby aoktar » Tue Dec 06, 2022 10:27 am

aoktar Tue Dec 06, 2022 10:27 am
SSmolak wrote:
aoktar wrote:it's only way to use these. No direct usage, save and use that. Is there a way to access for stored images without saving to hdd?


Ok I understand limitations. But please make option for custom path for these like it is for Luts, OSL and other in options but not only for disc C.

It should use the current project directory. Are you working on unsaved documents?
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Re: C4D Asset Browser problem using Octane

Postby SSmolak » Tue Dec 06, 2022 10:32 am

SSmolak Tue Dec 06, 2022 10:32 am
Probably yes because it was scene loaded from Asset Browser that I created as default for some specific projects and every new version created from this scene cause that all images included in this scene are created in C4D tex folder.
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Re: C4D Asset Browser problem using Octane

Postby aoktar » Tue Dec 06, 2022 10:45 am

aoktar Tue Dec 06, 2022 10:45 am
SSmolak wrote:Probably yes because it was scene loaded from Asset Browser that I created as default for some specific projects and every new version created from this scene cause that all images included in this scene are created in C4D tex folder.

Try to save project before downloading something from Asset browsers. Otherwise your textures may stay on temporal locations and linked from there. Not good
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Re: C4D Asset Browser problem using Octane

Postby SSmolak » Wed Dec 07, 2022 4:02 pm

SSmolak Wed Dec 07, 2022 4:02 pm
Right, so this is issue only for scene files stored in Asset Browser. There is no way to merge scene from AssetBrowser.

But it works fine when we save loaded scene from Browser before launching Octane. Thank you for pointing this out.
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